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description | Japan-exclusive game released in 1995 for the Super Famicom. Sequel to Super Air Diver (known as Lock On in the US). |
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developer | Copya System |
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front_sha1 | e779f925d0cb9201826ac3ae035d94693c36a434 2873x1592 |
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game_name | Super Air Diver 2 |
[Importer] |
game_name_alt | Lock On 2 |
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giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
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publish | 1 |
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publisher | Asmik Ace |
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screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
wikipedia_url | jyanncorp | |
year | 1995 |
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_type | 1 |
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__back_sha1 | jyanncorp | |
__long_description | Super Air Diver 2 is a dogfight simulator with mild strategy elements that was released exclusively for the Japanese Super Famicom. It is the sequel to the original Super Air Diver, best known in North America as Lock On. The game makes copious use of Mode 7 to represent the horizon and landscape beneath the jets, inclining whenever the player performs a loop-the-loop or takes off.
When starting missions, the player selects their destination on a grid, moving towards critical ground targets and enemy jet formations. When either is encountered, the game switches to its core dogfight gameplay mode and the player has to eliminate all aggressors to move on. |
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file_list | [{"name": "Super Air Diver 2 (Japan) (En).sfc", "sha1": "acaec55441b7d894d33540d905e47e5fb0dacbcc", "size": 1310720}] |
[Importer] |
languages | en |
[Importer] |
parent_uuid | b9dae4a8-645d-460b-b785-1b651bd967ec |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Japan |
[Importer] |
x_name | Super Air Diver 2, SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
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