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developer | Electronic Arts |
thevoice |
front_sha1 | thevoice | |
game_name | Nuclear Strike |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Electronic Arts |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1997 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice |
cue_sheets | [{"data": "FILE \"Nuclear Strike (Europe) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Nuclear Strike (Europe) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Nuclear Strike (Europe).cue"}] |
[Importer] |
file_list | [{"name": "Nuclear Strike (Europe) (Track 1).bin", "sha1": "969ee39523395a2eb27c57acf31b6683e424d5f6", "size": 602460096}, {"name": "Nuclear Strike (Europe) (Track 2).bin", "sha1": "fe29ea6f7661514dd12c1202356e1d99ed1f9084", "size": 41162352}] |
[Importer] |
front_sha1 | thevoice | |
languages | [Importer] | |
parent_uuid | dbff771b-469f-46fa-9a5d-b8482d977a28 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Europe |
[Importer] |
x_name | Nuclear Strike, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice | |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Nuclear Strike (France) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Nuclear Strike (France) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Nuclear Strike (France).cue"}] |
[Importer] |
file_list | [{"name": "Nuclear Strike (France) (Track 1).bin", "sha1": "39413c41232fb796935ea83434eaa87c6afac54f", "size": 602478912}, {"name": "Nuclear Strike (France) (Track 2).bin", "sha1": "fe29ea6f7661514dd12c1202356e1d99ed1f9084", "size": 41162352}] |
[Importer] |
front_sha1 | thevoice | |
languages | [Importer] | |
parent_uuid | dbff771b-469f-46fa-9a5d-b8482d977a28 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, France |
[Importer] |
x_name | Nuclear Strike, CUE, France, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | 672b6c115419eb4646c1382531dabd2aedaef077 1930x1439 |
thevoice |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Nuclear Strike (Germany) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Nuclear Strike (Germany) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Nuclear Strike (Germany).cue"}] |
[Importer] |
file_list | [{"name": "Nuclear Strike (Germany) (Track 1).bin", "sha1": "8a0fe847247a9e3ef876bd3372cc753757f58215", "size": 602516544}, {"name": "Nuclear Strike (Germany) (Track 2).bin", "sha1": "fe29ea6f7661514dd12c1202356e1d99ed1f9084", "size": 41162352}] |
[Importer] |
front_sha1 | thevoice | |
languages | [Importer] | |
parent_uuid | dbff771b-469f-46fa-9a5d-b8482d977a28 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Germany |
[Importer] |
x_name | Nuclear Strike, CUE, Germany, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice | |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Nuclear Strike (USA) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Nuclear Strike (USA) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Nuclear Strike (USA).cue"}] |
[Importer] |
file_list | [{"name": "Nuclear Strike (USA) (Track 1).bin", "sha1": "b0a461058a16ee1fd31bf355621fe6ceb7d59ff9", "size": 603168048}, {"name": "Nuclear Strike (USA) (Track 2).bin", "sha1": "fe29ea6f7661514dd12c1202356e1d99ed1f9084", "size": 41162352}] |
[Importer] |
languages | [Importer] | |
parent_uuid | dbff771b-469f-46fa-9a5d-b8482d977a28 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, USA |
[Importer] |
x_name | Nuclear Strike, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Nuclear Strike (USA) (Demo).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00", "name": "Nuclear Strike (USA) (Demo).cue"}] |
[Importer] |
disable | [Importer] | |
file_list | [{"name": "Nuclear Strike (USA) (Demo).bin", "sha1": "063e8ed5f8c65520057641e2438672c87fe34ad5", "size": 165449088}] |
[Importer] |
languages | [Importer] | |
parent_uuid | dbff771b-469f-46fa-9a5d-b8482d977a28 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, USA, Demo |
[Importer] |
x_name | Nuclear Strike, CUE, USA, Demo, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):