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Woody Pop - Shinjinrui no Block Kuzushi Master System

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        b5351aec-d9f1-4b2e-8d2c-344704a4fa97

        Woody Pop - Shinjinrui no Block Kuzushi

        developer
        SEGA
        thevoice
        front_sha1 jyanncorp
        game_name
        Woody Pop - Shinjinrui no Block Kuzushi
        [Importer]
        longplay_url thevoice
        mobygames_url thevoice
        platform
        sms
        [Importer]
        players
        1
        thevoice
        publish
        0
        [Importer]
        publisher
        SEGA
        thevoice
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        wikipedia_url thevoice
        year
        1987
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Every system must have a Breakout clone, and every self-respecting developer must have one, especially in the mid-eighties, following the success of Taito's Arkanoid. Sega's answer was called Woody Pop. With a wooden paddle, which in fact is Woody the tree spirit, you bounce your ball against bricks laid out in a big house filled with toys. The toys will come out to disturb you. When you hit "mystery bricks", wind-up toy soldiers or robots come out, obstructing your ball. On some levels, a toy train will cross your path as well. Speaking of wells, the bottom of the screen is not a big black hole as in most other games of this kind – instead the whole covers only a part of the wall, so that even if you miss the ball, it might bounce back in the corners. Once a room is cleared, you can choose freely between up to three adjacent rooms to progress to, making this game less linear than usual. Like any post-Arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by Sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several.
        jyanncorp
        a35b968f-ad6a-5cf8-8200-427ee811d991

        SMS, Japan

        file_list
        [{"name": "Woody Pop - Shinjinrui no Block Kuzushi (Japan).sms", "sha1": "b74078c4a3e6d20d21ca81e88c0cb3381b0c84a4", "size": 32768}]
        [Importer]
        languages
        ja
        thevoice
        parent_uuid
        b5351aec-d9f1-4b2e-8d2c-344704a4fa97
        [Importer]
        platform
        sms sms
        [Importer]
        tag_nointro
        2021-04-09
        [Importer]
        variant_name
        SMS, Japan
        [Importer]
        x_name
        Woody Pop - Shinjinrui no Block Kuzushi, SMS, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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