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Monstania Super Nintendo

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        b39fc866-1ade-4061-870d-c7cc900d4ef6

        Monstania

        description
        An isometric strategy RPG for the Super Famicom. A pair of young adventurers come across a fairy and uncover an evil plot to steal a valuable magical stone.
        jyanncorp
        developer
        Amccus / Bits Laboratory
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Monstania
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        Pack-In-Video
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1996
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        The hero of the game is Fron, a sixteen-year old boy who lives on the island of Monstania. One day, strolling in the forest, he notices a strange light. The light lead him to a clearing, and then suddenly disappeared. But Fron realized what was the meaning of that light - it was a fairy! Of course, everybody knew that fairies had been long extinct, but Fron never believed in that. All his life he wanted to meet a real fairy, and now, when the opportunity has come, he firmly decides to find her. His girlfriend Tia helps him on the dangerous journey, during which they meet a mysterious little girl named Chitta, and get involved in a grand adventure, that will ultimately lead them to the battle against the dark force that threatens the whole Monstania! Monstania has a somewhat unusual gameplay within the frames of Japanese RPGs. You don't explore the world in the game: it is entirely linear and takes you to the next destination by itself (only at a few points you can choose where to go next by selecting an appropriate answer). Once within the location, you cannot leave it until you complete all your objectives there, which then take you to the next location. The objective is usually a large strategic battle. You navigate your party members on the battle field, attack with melee and long-ranged weapons, and use special technique which require action points. Unlike most other turn-based strategy games, an enemy makes a move immediately after you did the same with one of your characters, without waiting for the "enemy turn". The RPG element is not very significant: your characters level up automatically after each battle. There are also some puzzles to solve in certain locations.
        jyanncorp
        dfc75cb3-1870-5d98-9f86-13b69cd25129

        SFC, Japan

        file_list
        [{"name": "Monstania (Japan).sfc", "sha1": "ff2e0c3e3b95699e1860a2b2d0ef88e8cb20fc57", "size": 2621440}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        b39fc866-1ade-4061-870d-c7cc900d4ef6
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Monstania, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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