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Crackout Nintendo

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      b02edf70-ab18-4800-937f-1148e7d9c256

      Crackout

      description
      A Breakout-style block-busting game released in Japan as Nazo no Kabe: Block Kuzushi in 1986 for the Famicom Disk System and as Crackout in Australia and Europe in 1991 for the NES. A US version was planned but was canceled.
      jyanncorp
      developer
      Konami
      thevoice
      front_sha1 jyanncorp
      game_name
      Crackout
      [Importer]
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      nes
      [Importer]
      players
      1
      thevoice
      publish
      1
      thevoice
      publisher
      Konami
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1986
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __long_description
      In the year 30XX, the mankind has exhausted all the metal resources on the Earth, so they had to travel into space in order to find more. They find a planet high in minerals, and they name it Selim. But soon they discover that there is someone watching, spying on them; it's some kind of alien race. These aliens find a hole in the humans' main computer and get inside it. The computer, programmed to self-destruct in case of a failure, starts its countdown. There is only one way to avoid self-destruction, which is entering a 14 digit code into the machine; but these digits are hidden in the walls of the corridors in the complex. Your mission is to find these letters and avoid self-destruction, aboard the "Red Warrior", and using your only weapon, an energy ball. Crackout is an Arkanoid clone for the NES, but it's probably one of the most singular clones. You'll have to destroy all blocks but also the walls surrounding them, as the 14 letters are spread inside them, apart from killing the alien bosses here and there. In your way, you will find a bizarre mixture of enemies, from alien forms to parts of the body (eyes, lips, skulls...), who will make your game tougher by changing the direction of your ball; but also happier by dropping a sweet variety of power-ups such as the cherries (extra life), the clock (the enemies freeze), a rocket (to throw into the blocks), a fire device (the ball fires missiles), a parachute (slows the ball) an extra ball, or the weirdest of them all, the so-called Konami Man, who will take you to a secret parallel complex with different (and harder) levels.
      jyanncorp
      4c35bd01-3280-57e6-8816-2af7159bee78

      NES, Europe

      file_list
      [{"name": "Crackout (Europe).nes", "sha1": "aba26002dff0d265bc2ac27a2689924b4fe0ed81", "size": 131072}]
      [Importer]
      ines_header
      4e45531a080020000000000000000000
      [Importer]
      languages
      en
      thevoice
      nes_model
      pal
      [Importer]
      parent_uuid
      b02edf70-ab18-4800-937f-1148e7d9c256
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Europe
      [Importer]
      x_name
      Crackout, NES, Europe, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      d9b63406-38e9-53f6-a907-38c3d77c2ee5

      NES, USA, Prototype

      disable
      Prototype
      [Importer]
      file_list
      [{"name": "Crackout (USA) (Proto).nes", "sha1": "d5c0578e199413aaa465b6957e1040f8b1ffa99c", "size": 131072}]
      [Importer]
      ines_header
      4e45531a080020000000000000000000
      [Importer]
      languages
      en
      thevoice
      nes_model
      ntsc
      [Importer]
      parent_uuid
      b02edf70-ab18-4800-937f-1148e7d9c256
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, USA, Prototype
      [Importer]
      x_name
      Crackout, NES, USA, Prototype, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
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      screen5 image