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developer | Big Red Software Ltd (R. Fred Williams, Peter J. Ranson, Chris Graham, David Whittaker & Allister Brimble) |
CPCMaster |
front_sha1 | 29374e428ca28615309fa5f8c629f9ec1f892e06 1488x2352 |
CPCMaster |
game_name | Spellbound Dizzy |
[Importer] |
languages | en |
CPCMaster |
platform | c64 |
[Importer] |
players | 1 |
CPCMaster |
publish | Code Masters Ltd. |
CPCMaster |
search_terms | spell bound spellbound |
FrodeSolheim |
tags | thundercato | |
wikipedia_url | CPCMaster | |
year | 1991 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | ef0332bf98a1b25b726965cf803d7ca1453e7c26 1471x2364 |
CPCMaster |
__long_description | >The BIGGEST and BEST Dizzy game yet! Over 100 AMAZING screens of cartoon
>FUN! Go SCUBA DIVING! Take a WILD RIDE underground! Explore strange
>new worlds. Save the YOLK FOLK!
> -- <cite>Cassette cover</cite>
***Spellbound Dizzy*** or Dizzy 5 is an adventure video game, featuring
the character Dizzy, released in December 1990 by Codemasters.
The series was originally developed by the Oliver twins; however,
they had little involvement with this title other than executive
sign off — confident in leaving Big Red Software to redesign the
graphics engine and design the game and puzzles.
The game is the fifth in the Dizzy series, excluding arcade spinoffs
such as Kwik Snax and boasted the largest map of any Dizzy game yet
at the time of release, having more than 100 screens. Consequently,
it is by far longer and more difficult than any other game in the
series. Еven 'instant walkthrough' would take about one and a half
hours.
The gameplay is also complicated by the fact that Dizzy loses health
when falling from heights (the feature was removed from subsequent
games). This level of difficulty made many players cheat by using
patches giving Dizzy unlimited lives.
The game also presents slightly different user interface, graphics and
concepts that never occurred earlier or later in the series: an
inventory with items icons, separated collection (stars) and healing
(apples) items (in other games they are always '2 in 1'), hidden
passages and dynamic animated set pieces (the travel tunnels, the
mining cart, etc.) There are additional Dizzy animations and abilities,
swimming for instance (once the player gets the flippers), eating
frames, concussed frames (after falling), and so on.
The Spectrum version of the game, like all the titles since Dizzy 3,
has both 48k and 128k versions packaged. The 128k version features
richer graphics and animation, extended dialogue and a background
music track. Besides that, the acid raindrops in it are harder to
avoid due to a different animation sequence.
Source:[Wikipedia](http://en.wikipedia.org/wiki/Spellbound_Dizzy) |
CPCMaster |
file_list | [{"name": "Dizzy 05 - Spellbound Dizzy (1991)(Codemasters).tap", "sha1": "fc30b3fa1fe5380d24032400dca560994839666a", "size": 806258}] |
[Importer] |
parent_uuid | aea17ef9-3f18-49e0-985c-a5e14a5e4312 |
[Importer] |
platform | c64 c64 |
[Importer] |
tag_nointro | 2018-03-07 |
[Importer] |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | TAP |
[Importer] |
x_name | Dizzy 05 - Spellbound Dizzy (c64, TOSEC, TAP, 1991, Codemasters) |
[Importer] |
_type | 2 |
[Janitor] |
__tosec_dat | Commodore C64 - Games - [TAP] (TOSEC-v2018-10-25_CM).dat |
[Importer] |
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