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Kaettekita! Gunjin Shougi - Nanya Sore! Nintendo

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        a948da63-6023-4219-b1fe-76ba09087efa
        MobyGames URL

        Kaettekita! Gunjin Shougi - Nanya Sore!

        description
        A shogi game with a comedic military theme, released by Sofel for the NES in Japan only.
        jyanncorp
        developer
        SOFEL
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Kaettekita! Gunjin Shougi - Nanya Sore!
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        platform
        nes
        [Importer]
        players
        1 - 2 (1)
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        SOFEL
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1989
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Kaettekita! Gunjin Shogi: Nanya Sore!? is a shogi game that uses the gunjin shogi, or military shogi, variant of the classic eastern chess-like board game. The player starts by selecting one of five opponents: A pumpkin-headed ghost, a werewolf Al Capone, an alien, Adolf Hitler or a sumo wrestler. The player is then given an assortment of pieces while the opponent appears to have the same number of instances of the same piece, though in truth their real forms are concealed from the human player. The player must use their wits to defeat the enemy's force of shogi pieces, which have different themes depending on the opponent the player has chosen (for instance, when fighting the pumpkin ghost both sides have vegetable-themed pieces). When one of the player's pieces and an opponent's piece occupy the same space, a battle ensues: Some pieces will always win against other types, sort of like the rock-paper-scissors aspect of strategy games like Fire Emblem. If neither of the two pieces are weak to the other, both are eliminated. The goal is to figure out what pieces the opponent is attacking with and take them out - sometimes it is possible to ascertain what piece it is with how many spaces it can move, but the most reliable method is to see which pieces it is able to defeat, recalling its place on the rock-scissors-paper chain and then using a piece strong against it to finish it off. The game, like all shogi simulators, was never released outside of Japan.
        jyanncorp
        83a2e0f4-ebf6-56ac-9adf-838045af0699

        NES, Japan

        file_list
        [{"name": "Kaettekita! Gunjin Shougi - Nanya Sore! (Japan).nes", "sha1": "5d7214c2a2c87c915f5b918980a12bf086acc9e2", "size": 131072}]
        [Importer]
        ines_header
        4e45531a080010000000000000000000
        [Importer]
        languages
        ja
        jyanncorp
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        a948da63-6023-4219-b1fe-76ba09087efa
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Kaettekita! Gunjin Shougi - Nanya Sore!, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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