Navigation:

Rick Dangerous II Amstrad CPC

This game entry is not "published" yet and will not appear in game browers by default! (Edit and set publish = 1)

front image
Score: N/A
Publisher:Micro Style
Year:1990
Languages:English
Developer:CORE Design Ltd - Terry Lloyd
Players:1
Tags:
Missing short game description
__back image

Our intrepid adventurer and all-round super-hero saved the world once from the wicked ways of the Fat Man, leaving the overweight ogre tied to a stake and held by the Goolus. But fortune has smiled on Rick's enemy, and a strange alien race has befriended him. Now the threat to the world is twice as great. Rick's called back into action - in a Flash!

Rick Dangerous II is the ultimate platform poser, packed with puzzles and teeming with traps. Pick up and play. And play, And play.

Starting in the flying saucer which has landed in Hyde Park, shooting off to the planet Barf with its ice kingdoms and mud mines, before finally coming face to face with the Fat Man in his headquarters, Rick endures screen after screen of heart pumping action and death defying thrills.

Bigger and better than before, Rick Dangerous II is altogether rip-roaringly first rate. — Game Box

Rick Dangerous 2 is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS-based PCs. It was released in 1990 and published by Micro Style.

Gameplay

There are a number of changes to the game play that make the Rick Dangerous 2 more complex and more challenging than its predecessor. For a start, Rick is now armed with a laser gun and bombs that can not only be placed but slid, making way for strategic bomb-placement. The pogo stick is replaced by a punch attack. Rick can also employ a special flying vehicle in a few parts of the game, which allows for fast movement but this may also become a danger factor.

Also, while there is a linear story to the game, the first four levels may be played in any order. Completing these four levels (Hyde Park, ice caverns on the planet Freezia, the deep forest of Vegetablia and the "atomic mud mines") unlocks the fifth and final level, the Fat Guy's Headquarters, which ends in a boss fight. This level can then be played as often as desired, until the player quits the game, but the endgame movie only plays if the player completes all five levels in order.

Both games were highly received in most magazines; for example, Amstrad Action gave Rick Dangerous 2 a 97% rating. However, Zzap!64 only gave Rick Dangerous 1 & 2 a 73% and 75% overall rating respectively, pointing out that the first game was "A playable and fun platform-style game but not much more than that." Amiga Power were highly critical of both games and the reliance on pattern learning.

The ZX Spectrum version fared well amongst its respective magazines. CRASH awarded the sequel game a "CRASH Smash" accolade with 90% in their issue 82. "A number one platform game returns with smashingly equal results." While Your Sinclair also gave the game a 90 rating, stating "More explore-and-collect frolics, but a whole lot better than the original. " 90 rating.

Source:Wikipedia