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developer | Kevin J.M. Toms |
CPCMaster |
game_name | Football Manager 2 |
[Importer] |
languages | en |
CPCMaster |
platform | c64 |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Addictive Games Ltd |
CPCMaster |
wikipedia_url | CPCMaster | |
year | 1988 |
CPCMaster |
_type | 1 |
[Janitor] |
__long_description | >The Inventor of the world's greatest selling football game (Kevin Toms)
>has come up with another all time great. He has excelled in the creation
>of this game with his brilliance - it has obviously taken him years of
>research and hard work to produce this masterpiece. Football Manager 2
>is not just an improvement of Football Manager, it's the next
>generation, with many other plus factors such as man to man marking,
>choice of formations and substitutions, tackling, crosses and diving
>goalkeepers. It's full of action and the graphics are spectacular. This
>game will give you endless enjoyment and fun. Add it to your collection.
> -- <cite>Cassette cover</cite>
***Football Manager 2*** Following the sale of Addictive Games to Prism Leisure Corporation in
1987, Kevin Toms concentrated on creating a second Football Manager game.
Unlike the original BASIC only game, the sequel required machine code
which meant working with a number of developers for various systems.
For the ZX Spectrum version, this was Bedrock Software. Unlike the first
game that was stagger-released over a period of 5 years, Football Manager 2 was launched on all formats at the same time in June 1988, although it was available on a much smaller range of systems - Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST and PC.[19]
Unlike the first game, there was no customiser utility with the original
release but in 1989, Football Manager 2 Expansion Kit was released, both
as a stand alone release and packed in with Football Manager 2.
As well as being able to rename teams and players, this offered the
chance to start in division one or play in other leagues such as the
'Euro Super League' or as a national team in a 'World Championship'.
***Gameplay***
Gameplay is very similar to the first game, with mostly text based
screens (although they are more colourful than the original and
usually contain at least basic graphical elements). Input is mostly
by moving a cursor (using either joystick or mouse depending on system)
, rather than entering numbers. The game again starts the player,
whichever team is chosen, in division four with a random allocation
of players and the player must attempt to gain promotion to division
one but now, as well as the FA Cup, the player can also compete in the
League Cup so eventually attempt to win the treble.
Added features include team sponsorship, a training screen which
allows the choice of long or short passing tactics and the ability
to place your players in positions on the pitch. This is done by
moving boxes representing your players on a graphical screen while
comparing individual opponent players' skills (although, like the
first game, the opposing players are not named). This means opposing
strikers can be man marked. Another main difference to the first game
is the graphical highlights, now on all versions, that now feature
the full length of the pitch over three screens rather than just the
goal attempts. Also, at half time, substitutions and formation changes
can be made.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Football_Manager_(1982_video_game)) |
CPCMaster |
file_list | [{"name": "Football Manager 2 (1988)(Addictive Games).tap", "sha1": "08cbb5b4e6a2f7621b105bdbd23643f43d033d7a", "size": 502719}] |
[Importer] |
parent_uuid | a907ba35-0b90-4624-8b68-4e2cd6a21775 |
[Importer] |
platform | c64 c64 |
[Importer] |
tag_nointro | 2018-03-07 |
[Importer] |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | TAP |
[Importer] |
x_name | Football Manager 2 (c64, TOSEC, TAP, 1988, Addictive Games) |
[Importer] |
_type | 2 |
[Janitor] |
__tosec_dat | Commodore C64 - Games - [TAP] (TOSEC-v2018-10-25_CM).dat |
[Importer] |
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