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Super Racing Master System

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        a8027e18-3d3c-4aac-b3ae-90953cc35b82

        Super Racing

        developer
        SEGA
        thevoice
        front_sha1 jyanncorp
        game_name
        Super Racing
        [Importer]
        longplay_url thevoice
        mobygames_url thevoice
        platform
        sms
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        SEGA
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        year
        1988
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Super Racing is a Formula 1 racing game. There are two main game modes: Real mode (with the engine sounds only) and BMG mode (with background music during the races). After selecting the main mode, the player must choose a constructor. There are 6 different constructors, all based on real ones (e.g. Willivms instead of Williams, McRalen instead of McLaren and Fellali instead of Ferrari). Each constructor has two drivers, with names also resembling real driver ones (A. Semma, N. Nansell and N. Puquet, to name a few), but the player character can be named any way the player wants. After choosing one constructor, the player must then choose a class: practice, beginner, average or expert. Practice class will enable the player to choose any of the 18 circuits available. The other three classes will present a fixed selection of courses to be raced, with varying difficulty and number of laps per race. For each race, players can select the type of car: for hi-speed circuits or for technical ones. This will affect the car handling and top speed. Before each race, a practice lap must be played to determine the player's starting position. The game is played from a top-down perspective. The car moves only in the vertical direction (from bottom to top), with turns being up to 45° to the right or to the left (with 90° turns when the car leaves a 45° turn to enter another in the opposite direction). One button is used to accelerate, the other to change gears (low or high). Cars can take damage and the fuel supply is limited. Pit stops are required to fix car damage and to refuel.
        jyanncorp
        1d0c848f-e56a-5ad5-a3c6-5ce0ba483e51

        SMS, Japan

        file_list
        [{"name": "Super Racing (Japan).sms", "sha1": "442f3ba8a66a0d9c49a46091df83fcdba4b63c3a", "size": 262144}]
        [Importer]
        languages
        ja
        thevoice
        parent_uuid
        a8027e18-3d3c-4aac-b3ae-90953cc35b82
        [Importer]
        platform
        sms sms
        [Importer]
        tag_nointro
        2021-04-09
        [Importer]
        variant_name
        SMS, Japan
        [Importer]
        x_name
        Super Racing, SMS, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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