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Sword Master TurboGrafx-CD

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        b3f31a40-5973-4f0a-9254-b8e96881037f

        Sword Master

        developer
        Right Stuff
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Sword Master
        [Importer]
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        tgcd
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        Right Stuff
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        year
        1993
        jyanncorp
        _refresh
        5
        [Importer]
        _type
        1
        [Importer]
        __back_sha1 jyanncorp
        __long_description
        One night, a lone, grim-looking traveler who calls himself Ax appears in a pub at the outskirts of Satania castle. He meets Althea, a girl from a village whose inhabitants were massacred by orcs. The two travel to the castle, where they meet the king of Satania, and learn of an ancient powerful artifact that has now caused the resurrection of a powerful demon. Ax reveals his own demonic heritage, but is willing to join forces with the people of the kingdom and fight against his kin... Completely unrelated to an earlier game of the same name, Sword Master is a tactical RPG, i.e. a hybrid of Japanese-style RPG and strategic battles. The player controls a small party at first, but later can command several units. Most of the gameplay takes place on the battle fields. The player navigates the heroes in turn-based fashion, attacking or casting magic when the enemy is in range. Attacks are presented as short full-screen animated sequences. Characters gain experience after each attack and might level up in the middle of the battle. Unlike many other games of this kind, Sword Master contains an additional RPG element in the possibility to navigate the characters in real time in towns and other "friendly" areas. The story progression, however, is completely linear, and the player can not explore hostile areas.
        jyanncorp
        a7b27fbc-5232-5b0c-b719-75d093503ab0

        CUE, Japan

        cue_sheets
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        [Importer]
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        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        b3f31a40-5973-4f0a-9254-b8e96881037f
        [Importer]
        platform
        tgcd tgcd
        [Importer]
        tag_redump
        2021-05-17
        [Importer]
        variant_name
        CUE, Japan
        [Importer]
        x_name
        Sword Master, CUE, Japan, Redump
        [Importer]
        _refresh
        5
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-09-18
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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