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Unreal Amiga

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Score: 8.3
Publisher:Ubi Soft
Year:1990
Languages:English
Developer:Ordilogic Systems
Players:1

Unreal is a 1990 video game released by Ubisoft for the Amiga. The game, divided in 8 chapters, combined two different genres: In five levels, the player controls a pterodactyl-like creature in a pseudo-3D rail shooter environment. Three levels belong to the side-scrolling platform game genre where the player controls a barbarian fighting monsters and solving puzzles.

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Story

The backstory, as well as an extensive mythology of the fictional world (also called "Unreal") is given in the game manual.

A creator being called Sleeper, sent his servant Fragor to Unreal to create life with some life-giving eggs. Fragor was hite by a comet and fell on Unreal releasing chaotic forces on the planet. While the elements were separated or mixed in uncontrollable ways, the eggs formed life on the planet. Forces of evil dominated the elements while the evil Polymorphe, who has the form of a floating flaming head, became absolute master. Unknown to him, the civilization of the Barbares, created out of a single egg which fell in a secluded valley.

Two Barbares, Artaban and Isolde, befriend a dragon named Dracus who came from the sky. When Dracus did not show up for some time, Isolde was caught by Polymorphe's servants while calling for him. Imprisoned in a dungeon, she was ordered to marry him, or Polymorphe would kill all life in the valley. Dracus and Artaban prepare to go to her rescue, and a mysterious wizard equips Artaban with an ancient sword forged from Fragor's comet.

The objective of the game is to guide Artaban (either on foot or riding Dracus on his back) to the Burning Sea where Polymorphe's Flying Castle is found.

Gameplay

The game combined two different gameplay genres. Both Galaxy Force and Rastan Saga were infpirations for the game.

In five of the chapters, the player (as Artaban) guides Dracus as they fly over a natural landscape (forests, river canyons, glaciers or seas of lava). The gameplay of those levels are of a 3d scrolling shooters, the view being from behind Dracus. The player must avoid obstacles (like trees or spires of rock) and adversaries that come from the distance. Dracus fires fireballs that can destroy some of the monsters or parts of the scenery.

Dracus can fire more and stronger fireballs, when the player collects power-ups that appear on the ground. The player can attain 12 levels of firepower, but whenever the player crashes on the scenery, Dracus loses a level. Other bonuses include restoration of health and some limited invincibility.

The other parts of the game are of the platform arcade-adventure genre. The player guides Artabon on foot traversing forests, swamps and castles. He encounters adversaries which can be killed with the sword. The sword gives some limited interaction with the environment: and can be "charged" by touching fire found at some points of the levels; there are also some kinds of spells that give Artabon the power to hurl water or fireballs with the sword. The sword also is used for some puzzles.

The player has 100 health points. In the beginning of each level, the player is awarded 50 lost health points. There is also the option to save the game in 3 available slots.

Source: Wikipedia