Navigation:

Sound Novel Tsukuru Super Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        a10db2b5-6810-4898-be2b-945dec669da2
        MobyGames URL

        Sound Novel Tsukuru

        description
        The first of two customizable interactive sound novel editors by ASCII and Success. It was released in the latter days of the Super Famicom on a large cartridge (SHVC-040) that takes memory paks compatible with the Satellaview system.
        jyanncorp
        developer
        Success
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Sound Novel Tsukuru
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        ASCII
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1996
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Sound Novel Tsukuru ("Sound Novel Maker") is a game creation tool from Success and ASCII Corporation and the follow-up to their previous game creation programs RPG Tsukuru (for RPGs) and Ongaku Tsukuru Kanaderu (for music). Sound Novel Tsukuru instead focuses on their namesake sub-genre of "sound novels", which are interactive visual novels with a sound component popularized by Chunsoft with games such as Kamaitachi no Yoru (Banshee's Last Cry) before other developers started creating their own examples. As sound novels generally only require a backdrop, text and either music or ambient sound effects to tell their stories, ASCII Corporation jumped on this level of simplicity by giving players all the tools they need to create their own sound novels. The game was one of a number of Super Famicom games compatible with ASCII's "Super File Twin" peripheral, which allowed for external save files on a separate device. The game was also supported by the Satellaview, letting people download additional pre-made stories from the online service. Sound Novel Tsukuru later saw a sequel, Sound Novel Tsukuru 2, for Sony PlayStation and Sega Saturn.
        jyanncorp
        0d8e1d40-5d89-589c-8201-f50a26ba096a

        SFC, Japan

        file_list
        [{"name": "Sound Novel Tsukuru (Japan).sfc", "sha1": "a9b124948a19bb5a295ec208fca8180476bdfebb", "size": 3145728}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        a10db2b5-6810-4898-be2b-945dec669da2
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Sound Novel Tsukuru, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image