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| description | Wrestling/fighting game with mythology-inspired characters. |
jyanncorp |
| developer | Data East |
thevoice |
| front_sha1 | jyanncorp | |
| game_name | Death Brade |
[Importer] |
| game_name_us | Mutant Fighter |
jyanncorp |
| giantbomb_url | jyanncorp | |
| longplay_url | thevoice | |
| mobygames_url | thevoice | |
| platform | snes |
[Importer] |
| players | 1 - 2 (2) |
thevoice |
| publish | 1 |
thevoice |
| publisher | I'Max |
thevoice |
| screen1_sha1 | thevoice | |
| screen2_sha1 | thevoice | |
| screen3_sha1 | thevoice | |
| screen4_sha1 | thevoice | |
| screen5_sha1 | thevoice | |
| tags | jyanncorp | |
| title_sha1 | thevoice | |
| year | 1993 |
thevoice |
| _type | 1 |
[Janitor] |
| __back_sha1 | thevoice | |
| __long_description | Mutant Fighter is a versus fighting game with several stand-out features. With the exception of Hercules, playable characters have no names: they either represent a warrior class (Fighter, Amazoness), or are popular mythological beings (Minotaur, Beast, Dragon, and Golem). The game has two modes: single-player, in which the player selects a fighter and competes against computer-controlled opponents in a strict order, and two-player mode, where both players can choose their characters. Unlike most versus fighting games, the battles take place on a square arena instead of the usual horizontal screens. Wrestling moves (such as grappling) are widely utilized. Special energy can be accumulated and then unleashed as powerful attacks. |
jyanncorp |
| file_list | [{"name": "Death Brade (Japan).sfc", "sha1": "a31a7fa55cab4e0e63f2fea9054fcbfc513a619b", "size": 1572864}] |
[Importer] |
| languages | ja |
thevoice |
| parent_uuid | 9f4a6042-044c-4990-af3d-eccd1b69f839 |
[Importer] |
| platform | snes snes |
[Importer] |
| tag_nointro | 2021-05-17 |
[Importer] |
| variant_name | SFC, Japan |
[Importer] |
| x_name | Death Brade, SFC, Japan, No-Intro |
[Importer] |
| _type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):