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Hoshi wo Sagasite... Master System

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        9e19b321-fb4f-4ca1-8b82-88a88a6d8751

        Hoshi wo Sagasite...

        developer
        SEGA
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Hoshi wo Sagasite...
        [Importer]
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        sms
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        SEGA
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1988
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        The story of Mio begins as you, finally having gone on holidays, arrive on the planet Ilm to see your sweetheart Laila again. Before going to her house, you decide to buy a present for her. You visit a shady foreign man's shop and buy an egg that he promises will hatch a cute pet. When Laila sees the egg, she recognizes it as a Mio egg, Mios being a rare animal that is thought to be extinct. Since you gave her the egg, it is your responsibility to find out how you keep a Mio. Still, the fact that you have a Mio egg should not be known to everyone, since scientists will be very keen to take the animal from you for purposes of their studies. Your quest for the well-being, and eventual mystery, of the Mio animal takes you on a quest across several planets, not too far from the planet system of Phantasy Star. The game is controlled using an interface popular in Japanese adventures of the eighties, mostly identical with ICOM's interface used in adventures from the same era, such as Shadowgate or Déjà vu. You can talk to people in the game by deciding whom to talk to and the topic, but these interrogations have little in common with the more interactive LucasArts adventures. Finding out things is often a matter of repeatedly asking, asking at the right moment or in the right order. Battery-backed up RAM is not used for saving, instead you are given a password when quitting.
        jyanncorp
        1e209c9c-5af3-5461-b693-7e44d78826bf

        SMS, Japan

        file_list
        [{"name": "Hoshi wo Sagashite... (Japan).sms", "sha1": "f9ce8b80d8671db6ab38ba5b7ce46324a65ebc3d", "size": 262144}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        9e19b321-fb4f-4ca1-8b82-88a88a6d8751
        [Importer]
        platform
        sms sms
        [Importer]
        tag_nointro
        2021-04-09
        [Importer]
        variant_name
        SMS, Japan
        [Importer]
        x_name
        Hoshi wo Sagashite..., SMS, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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