Navigation:

Higemaru Makaijima - Nanatsu no Shima Daibōken Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

    Merged Game Entries

    front image

    Click on an image to upload and/or replace an image.

    __back image
    banner image

    Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

    title image
    screen1 image
    screen2 image
    screen3 image
    screen4 image
    screen5 image
    59191b93-849b-4900-876e-f0ad2a72985d

    Higemaru Makaijima - Nanatsu no Shima Daibōken

    description
    The 1987 sequel to Pirate Ship Higemaru, Makaijima greatly expands upon the classic maze game's concept. It was released on MSX and Famicom and never left Japan.
    jyanncorp
    developer
    Capcom
    jyanncorp
    front_sha1 jyanncorp
    game_name
    Higemaru Makaijima - Nanatsu no Shima Daibōken
    jyanncorp
    giantbomb_url jyanncorp
    longplay_url jyanncorp
    mobygames_url jyanncorp
    platform
    nes
    [Importer]
    players
    1
    jyanncorp
    publish
    1
    jyanncorp
    publisher
    Capcom
    jyanncorp
    screen1_sha1 jyanncorp
    screen2_sha1 jyanncorp
    screen3_sha1 jyanncorp
    screen4_sha1 jyanncorp
    screen5_sha1 jyanncorp
    tags jyanncorp
    title_sha1 jyanncorp
    wikipedia_url jyanncorp
    year
    1987
    jyanncorp
    _type
    1
    [Janitor]
    __back_sha1 jyanncorp
    __long_description
    Higemaru Makaijima (or Higemaru Makaijima: Nanatsu no Shima Daibouken to give it its full title, which translates to something like Higemaru Hell Island: Big Adventure of 7 Islands) takes the basic concept of Pirate Ship Higemaru, the Arcade game on which it is based, and expands on it, creating an adventure game as expansive and in-depth as the Legend of Zelda. The goal is to sail around until the player finds a pirate ship (the friendly green merchant ships will simply provide hints) and clear the boss. Doing so will allow the player to collect a port key which allows them to set anchor on one of the titular seven islands. The player must then remove the boss of that island and recover the treasure. At which point, the process must be repeated. This notes the first game that Capcom created a brand new game for the Famicom console (though it's worth noting that this game was available for the MSX home computer as well). The previous five Famicom games from Capcom were simply ports of their previous Arcade games. The gameplay is more or less identical to that of Pirate Ship Higemaru, as the sailor protagonist Momotaro must pick up barrels (and later rocks) and throw them at enemy pirates that swarm the stage. Hitting pirates will replenish Momotaro's health, which is indicated by a number in the top left of the screen. Bonuses can be earned if the player takes down many pirates with a single barrel throw, similar to Pac-Man's scoring system. The non-action parts of the game require that the player sail around the world map visiting islands they have access to and tracking other ships on the sea.
    jyanncorp
    9e179e2d-44c7-48fc-9f5f-f6aa094d9096

    Makai Island

    disable
    Merged
    [System]
    game_name
    Makai Island Higemaru Makaijima - Nanatsu no Shima Daibōken
    [Importer]
    languages
    en
    thevoice
    parent_uuid
    59191b93-849b-4900-876e-f0ad2a72985d
    thevoice
    platform
    nes nes
    [Importer]
    publish
    0 1
    [Importer]
    _type
    16
    [System]

    Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

    front image
    __back image
    title image
    banner image
    screen1 image
    screen2 image
    screen3 image
    screen4 image
    screen5 image
    8ae4ce02-c0bb-56e9-991d-ab344e599db7

    NES, Japan

    file_list
    [{"name": "Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan).nes", "sha1": "56b8b73045ee0b926065bb40f7f695600ac2f6e4", "size": 131072}]
    [Importer]
    ines_header
    4e45531a080021000000000000000000
    [Importer]
    languages
    ja
    jyanncorp
    nes_model
    ntsc-j
    [Importer]
    parent_uuid
    59191b93-849b-4900-876e-f0ad2a72985d
    [Importer]
    platform
    nes nes
    [Importer]
    publish
    1 (inherited)
    [Importer]
    tag_nointro
    2021-05-08
    [Importer]
    variant_name
    NES, Japan
    [Importer]
    x_name
    Higemaru - Makai-jima - Nanatsu no Shima Daibouken, NES, Japan, No-Intro
    [Importer]
    _type
    2
    [Importer]

    Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

    front image
    __back image
    title image
    banner image
    screen1 image
    screen2 image
    screen3 image
    screen4 image
    screen5 image
    504f2463-5ede-512b-a50c-14fb5e91fdfc

    NES, USA, Prototype

    disable
    Prototype
    [Importer]
    file_list
    [{"name": "Makai Island (USA) (Proto).nes", "sha1": "21c3bea9ccb63c444732cee5147a77de7a9266bb", "size": 131072}]
    [Importer]
    front_sha1 jyanncorp
    ines_header
    4e45531a080021000000000000000000
    [Importer]
    languages
    en
    jyanncorp
    nes_model
    ntsc
    [Importer]
    parent_uuid
    59191b93-849b-4900-876e-f0ad2a72985d
    thevoice
    platform
    nes nes
    [Importer]
    publish
    0 1
    [Importer]
    tag_nointro
    2021-05-08
    [Importer]
    title_sha1 jyanncorp
    variant_name
    NES, USA, Prototype
    [Importer]
    x_name
    Makai Island, NES, USA, Prototype, No-Intro
    [Importer]
    _type
    2
    [Importer]

    Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

    front image
    __back image
    title image
    banner image
    screen1 image
    screen2 image
    screen3 image
    screen4 image
    screen5 image