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Hyper Sports Amstrad CPC

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      9c14425e-f480-466e-a1e3-dfa00dbc804d
      MobyGames URL

      Hyper Sports

      developer
      Jonathan M. Smith
      CPCMaster
      front_sha1 CPCMaster
      game_name
      Hyper Sports
      [Importer]
      languages
      en
      CPCMaster
      platform
      cpc
      [Importer]
      players
      1
      CPCMaster
      publish
      0
      [Janitor]
      publisher
      Imagine Software Ltd.
      CPCMaster
      wikipedia_url CPCMaster
      year
      1985
      CPCMaster
      _type
      1
      [Janitor]
      __back_sha1 CPCMaster
      __long_description
      ***Hyper Sports***, known in Japan as Hyper Olympic '84 (ハイパーオリンピック'84?) is a video game published in 1984. It is the sequel to Konami's Track & Field and features seven all-new Olympic events. Like its predecessor, Hyper Sports featured two run buttons and one action button per player. Like its predecessor, the Japanese release of the game sported an official license for the 1984 Summer Olympics. While not quite achieving the commercial and critical success of Track and Field, Hyper Sports still proved to be very popular among gamers. ***Gameplay*** The gameplay was much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance or score in order to advance to the next event. In Hyper Sports, if all of the events were passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for. The events changed to include these new sports: Swimming - Swimming speed is controlled by two run buttons, and breathing is controlled by the action button when prompted by swimmer on screen. There is one re-do if a player fouls due to launching before the gun, but only one "run" at the qualifying time. Skeet shooting - Selecting left or right shot via the two run buttons while a clay-bird is in the sight. There are three rounds to attempt to pass the qualifying score. If a perfect score is attained then a different pattern follows allowing for a higher score. Long horse - Speed to run at horse is computer controlled, player jumps and pushes off horse via the action button, and rotates as many times as possible via run buttons (and tries to land straight up on feet). There are three attempts at the qualifying score. Archery - Firing of the arrow controlled by action button; the elevation angle is controlled by depressing the action button and releasing at the proper time. There are three attempts at passing the qualifying score. Triple jump - Speed is controlled by the run buttons, jump and angle are controlled by action button. There are three attempts at the qualifying distance, and player fouls if first jump is after the white line. Weight lifting - Power used to lift weights is controlled by run buttons, while shift of weight from lifting up to pushing above the head is controlled by action button. There are two attempts at the qualifying weight. Pole vault - Speed to run is preset by computer, while release of pole and body movement is controlled by the action button. Player continues attempting the increasing heights until he/she fouls out (by missing base at the bottom or by knocking off horizontal bar with body at the top). The third foul disqualifies the player. (This event did not feature on the ZX Spectrum version.) Source:[Wikipedia](https://en.wikipedia.org/wiki/Hyper_Sports)
      CPCMaster
      d41cef01-d098-5b83-8e32-5fcf8f1fb75e
      Languages

      DSK

      cpc_model
      6128
      [Importer]
      file_list
      [{"name": "Hyper Sports (1985)(Imagine Software).dsk", "sha1": "35be52daa8646e7e4258ebf0853c96935b502419", "size": 194816}]
      [Importer]
      floppy_list
      Disk 1.dsk: 35be52daa8646e7e4258ebf0853c96935b502419
      [Importer]
      parent_uuid
      9c14425e-f480-466e-a1e3-dfa00dbc804d
      [Importer]
      platform
      cpc cpc
      [Importer]
      publish
      0 0
      [Importer]
      tag_tosec
      2018-12-27
      [Importer]
      variant_name
      DSK
      [Importer]
      x_name
      Hyper Sports (cpc, TOSEC, DSK, 1985, Imagine Software)
      [Importer]
      _type
      2
      [Janitor]
      __imported
      2014-02-10
      CPCMaster
      __tosec_dat
      Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      screen5 image
      3e14d545-4553-5793-851e-4478b555d08d
      Languages

      DSK, cr NPS, t NPS

      cpc_model
      6128
      [Importer]
      file_list
      [{"name": "Hyper Sports (1985)(Imagine Software)[cr NPS][t NPS].dsk", "sha1": "75256eadf0b0830f91bb481e2c3d43d39ad838e3", "size": 194816}]
      [Importer]
      floppy_list
      Disk 1.dsk: 75256eadf0b0830f91bb481e2c3d43d39ad838e3
      [Importer]
      parent_uuid
      9c14425e-f480-466e-a1e3-dfa00dbc804d
      [Importer]
      platform
      cpc cpc
      [Importer]
      tag_tosec
      2018-12-27
      [Importer]
      variant_name
      DSK, cr NPS, t NPS
      [Importer]
      x_name
      Hyper Sports (cpc, TOSEC, DSK, 1985, Imagine Software, cr NPS, t NPS)
      [Importer]
      _type
      2
      [Importer]
      __tosec_dat
      Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
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      title image
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      screen1 image
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