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Zig Zag Cat - Dachou Club mo Oosawagi da Super Nintendo

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        99ec74fc-a289-44ff-9b66-19aa25cea2da

        Zig Zag Cat - Dachou Club mo Oosawagi da

        description
        Puzzle action game that resembles a vertically-scrolling version of BreakOut/Arkanoid. It was published by Den'Z in 1994.
        jyanncorp
        developer
        Opera House
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Zig Zag Cat - Dachou Club mo Oosawagi da
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Den'Z
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1994
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Restoring the lands from evil, saving the princess, and finding a way back home might not be the most original of goals; but this game also includes comedy stylings of the Japanese performance group Dachō (Ostrich) Club to complement the traditional storytelling. Zig Zag Cat is a somewhat unusual fusion of Breakout and a scrolling shooter. During action stages the player's avatar walks forward while attempting to keep their cat from bouncing off the bottom of the screen. The cat can break most obstacles by hitting them, and all obstacles will be broken if they collide with the avatar. By breaking blocks money and temporary paddle upgrades can be uncovered, such as ones that increase the size or the paddle, let you fire bullets, or allow you to curve the cat while it is moving. Several times during each stage a black octopus block will appear, and it must be destroyed by the cat before the player's avatar will continue moving forward. While the avatar is totally unharmed from walking through any enemies or blocks, some enemies and all bosses have the ability to fire projectiles at him which do cause damage, and if all health is lost from projectiles then a life will be lost just as if the cat had fallen off the screen. In between action stages the player will enter an Inn. At the Inn he can save, talk to the locals, play a bonus board to earn additional money, buy temporary paddle upgrades, and check his progress on his trip around the island.
        jyanncorp
        503300bf-17ce-5c81-af71-386e1985541e

        SFC, Japan

        file_list
        [{"name": "Zig Zag Cat - Dachou Club mo Oosawagi da (Japan).sfc", "sha1": "fd1262a5e51bc76400a10e0673231aa7bfa0cffa", "size": 1572864}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        99ec74fc-a289-44ff-9b66-19aa25cea2da
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Zig Zag Cat - Dachou Club mo Oosawagi da, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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