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Strider II Amstrad CPC

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Score: N/A
Publisher:U.S. Gold Ltd.
Year:1990
Languages:English
Developer:Tiertex Ltd - Mark Tait
Players:1
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Missing short game description
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The warrior returns with a vengeance in his ultimate fight for freedom. A flash of steel, a blast from his devastating Gyro laser gun - Strider's back in action, pulverising the enemy and striving for justice. This time, there will be

NO LIMITS... NO MERCY... NO SURRENDER! — Game Box

Strider II (released in North America under the title of Journey from Darkness: Strider Returns), is a side-scrolling platform game published by U.S. Gold (under license from Capcom USA) and originally released for various computer platforms in 1990. It is a European-developed sequel to Capcom's arcade game Strider, which U.S. Gold previously ported to home computers in Europe. The game was developed by Tiertex, as with Human Killing Machine, the U.S. Gold   sequel to Street Fighter.

Strider II was released for the Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum. Strider II was later remade for the Mega Drive and Master System in 1992.

In the computer versions of Strider II the objective of the game is to rescue the Princess of Planet Magenta from a terrorist group that are keeping her captive. The controls in the computer version are similar to U.S. Gold's home computer ports of the original Strider, although the character cannot slide nor climb ceilings like in the original game. However, he can still climb walls, as well as ropes. In addition to his cypher, he can also use a rifle whenever he is still standing still. If the player has collected enough energy icons throughout each stage, they transform into a wheeled robot when confronting the boss at the end of each stage. As a robot, the Strider can shoot lasers, but cannot jump nor crouch. His robot form has a separate energy gauge from his regular energy gauge as a human. When his robot gauge runs out, he will transform back to a human. The game consists of five stages.

Source:Wikipedia