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developer | Capcom |
thevoice |
front_sha1 | thevoice | |
game_name | Street Fighter Alpha 2 |
[Importer] |
game_name_jp | Street Fighter Zero 2 |
thevoice |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 - 2 (2) |
thevoice |
publish | 1 |
thevoice |
publisher | Capcom |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1996 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice |
cue_sheets | [{"data": "FILE \"Street Fighter Alpha 2 (Europe) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Street Fighter Alpha 2 (Europe) (Track 2).bin\" BINARY\r\nTRACK 02 MODE2/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Street Fighter Alpha 2 (Europe).cue"}] |
[Importer] |
file_list | [{"name": "Street Fighter Alpha 2 (Europe) (Track 1).bin", "sha1": "3f964a76696fe861192dd8e86634aa274a048a02", "size": 569964864}, {"name": "Street Fighter Alpha 2 (Europe) (Track 2).bin", "sha1": "7c0855813c085e4f3d66550503512fcf0a0e2db8", "size": 43248576}] |
[Importer] |
front_sha1 | thevoice | |
languages | en |
thevoice |
parent_uuid | 4f125083-9d29-485b-b73b-0b62b9f1032b |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Europe |
[Importer] |
x_name | Street Fighter Alpha 2, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | b82b80d69f713b4e60e8a2a876f2f4b0ca024b22 1929x1456 |
thevoice |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Street Fighter Alpha 2 (USA) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Street Fighter Alpha 2 (USA) (Track 2).bin\" BINARY\r\nTRACK 02 MODE2/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Street Fighter Alpha 2 (USA).cue"}] |
[Importer] |
file_list | [{"name": "Street Fighter Alpha 2 (USA) (Track 1).bin", "sha1": "e63de691e13c6e6bf1ae327597a66717a8d887ea", "size": 569797872}, {"name": "Street Fighter Alpha 2 (USA) (Track 2).bin", "sha1": "bfd1fc889c31a5c1066c741cd1d0e152b151cb24", "size": 43248576}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | 4f125083-9d29-485b-b73b-0b62b9f1032b |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, USA |
[Importer] |
x_name | Street Fighter Alpha 2, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Street Fighter Alpha 2 (USA) (Rev 1) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Street Fighter Alpha 2 (USA) (Rev 1) (Track 2).bin\" BINARY\r\nTRACK 02 MODE2/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Street Fighter Alpha 2 (USA) (Rev 1).cue"}] |
[Importer] |
file_list | [{"name": "Street Fighter Alpha 2 (USA) (Rev 1) (Track 1).bin", "sha1": "f7d8c58545b49421b9bc304dd53e3165f0e6c2ca", "size": 569795520}, {"name": "Street Fighter Alpha 2 (USA) (Rev 1) (Track 2).bin", "sha1": "ef86e3a321953f60a4b4e3d8ba3647e16dadff71", "size": 43248576}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | 4f125083-9d29-485b-b73b-0b62b9f1032b |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, USA, Rev 1 |
[Importer] |
x_name | Street Fighter Alpha 2, CUE, USA, Rev 1, Redump |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):