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description | The second game in the Wizards and Warriors trilogy. It is often seen as the most difficult entry in the series. |
jyanncorp |
developer | Zippo Games |
thevoice |
front_sha1 | 11d064dfbd53a42dd4aefc5148ea0d4b047ad7e0 1475x2100 |
jyanncorp |
game_name | IronSword: Wizards & Warriors II |
jyanncorp |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | nes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Acclaim |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
sort_key | wizards & warriors ii - ironsword |
jyanncorp |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1989 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | 6b80f471f11e9a8deeb716e780e23cd5d9f6a337 1475x2100 |
jyanncorp |
__long_description | The mighty warrior Kuros has defeated the evil wizard Malkil in the previous game. However, Malkil did not perish, and has now taken the shape of the four elements: water, wind, air and fire. Kuros is summoned to the land of Sindarin to destroy Malkil again. In order to accomplish that, he will have to collect the shattered pieces of the legendary Ironsword with the help of the four animal kings, and defeat the elementals who protect Malkil's essence.
Like its predecessor, Ironsword: Wizards & Warriors II is a side-scrolling action game with platform elements. Kuros uses swords and spells to fight the enemies in his path. He can also jump and crouch, which is often necessary to move through a stage and avoid taking damage. The game world consists of four domains; in each of those, Kuros must find a golden artifact and bring it back to the animal king residing there. This opens the path to the elemental boss guarding the domain, which must be defeated with spells.
Magic spells can be bought in special locations or found during exploration. They have a variety of functions, e.g. turning enemies into money or food, slowing down enemies, granting Kuros temporary invincibility, or creating fountains that help him reach high areas. Some of these spells disappear after one use, while others consume magic points. Weapon and armor upgrades can also be bought in shops. Kuros can restore his health by eating; food is either scattered throughout the stages or offered at inns. |
jyanncorp |
file_list | [{"name": "IronSword - Wizards & Warriors II (USA).nes", "sha1": "03130f8464b3f4418427bf124eb15fbaeb86e09d", "size": 262144}] |
[Importer] |
ines_header | 4e45531a100070000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | 8dfa2cb9-3efa-439d-b77a-94b43c2afa23 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, USA |
[Importer] |
x_name | IronSword - Wizards & Warriors II, NES, USA, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "IronSword - Wizards & Warriors II (Europe).nes", "sha1": "a12c57bca1dbf24ecbb08fc7c6f510c062fca75a", "size": 262144}] |
[Importer] |
front_sha1 | 4cc6f13ef6778a7f386e129f419b3838421db547 1475x2100 11d064dfbd53a42dd4aefc5148ea0d4b047ad7e0 1475x2100 |
jyanncorp |
ines_header | 4e45531a100070000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | pal |
[Importer] |
parent_uuid | 8dfa2cb9-3efa-439d-b77a-94b43c2afa23 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
title_sha1 | thevoice | |
variant_name | NES, Europe |
[Importer] |
x_name | IronSword - Wizards & Warriors II, NES, Europe, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | 08615fd52cb67f1549bd2c36d9a28eeef81a07e3 1475x2100 |
jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):