Navigation:
Click on an image to upload and/or replace an image.
Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.
developer | Westone |
thevoice |
front_sha1 | d15da43b1926c4a5bbf6de0c80f7905b37771fcc 1427x1406 |
thevoice |
game_name | Wonder Boy III - Monster Lair |
[Importer] |
game_name_us | Monster Lair |
jyanncorp |
longplay_url | thevoice | |
mobygames_url | jyanncorp | |
platform | tgcd |
[Importer] |
players | 1 - 2 (2) |
jyanncorp |
publish | 1 |
thevoice |
publisher | NEC |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1990 |
thevoice |
_refresh | 5 |
[Importer] |
_type | 1 |
[Importer] |
__back_sha1 | 74651996a6dbcc9368108164236d3182e2a43ba7 1768x1372 |
thevoice |
__long_description | Wonder Boy III: Monster Lair is a quite different game to most of the games in the Wonder Boy series. You play a green-haired dude who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes.
In the action scenes, your vitality decreases as you make your way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only does these allow you to use the weapons for a limited amount of time, but they also increase your vitality.
In the shooter scenes, you ride your pink friend as you make your way through the scene. Here, your vitality remains static unless you are hit by an enemy passing by. As usual, there is a boss waiting for you at the end which you must defeat. Every boss changes color to show how much damage has been done to it. You have to defeat some bosses in two stages.
If your vitality gets low in each scene, you'll lose a life. You can also choose to have Wonder Girl join you, as two players can play the game. |
jyanncorp |
cue_sheets | [{"data": "FILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:06\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 16).bin\" BINARY\r\nTRACK 16 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:00", "name": "Wonder Boy III - Monster Lair (Japan) (Rev 3).cue"}] |
[Importer] |
file_list | [{"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 01).bin", "sha1": "9ac3f1a11d434d186466917f1c7955bf7670c910", "size": 7914480}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 02).bin", "sha1": "a6da4e70bed36d2482e05525a9e003a8aab9d9da", "size": 20163696}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 03).bin", "sha1": "21f407f7d2d68ebc9469f1d79d902ce017eeb0f6", "size": 1742832}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 04).bin", "sha1": "158485ce49f4e5135e818b078eb2aaa2d043d705", "size": 1350048}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 05).bin", "sha1": "b54ea414149e68551d8256f17ac7c72e1574a07a", "size": 30507792}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 06).bin", "sha1": "8483a575247caf6e09d60c7f606ea97923dc20ba", "size": 29131872}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 07).bin", "sha1": "0fa38378bca4a2e4169fcf0c234022a42621ed96", "size": 55384896}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 08).bin", "sha1": "acc0985bfcfd9d2e2206317fa7d90c0450ad57a8", "size": 31342752}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 09).bin", "sha1": "ecf5c92a022205288ddf4a2f1758edbcb802dada", "size": 42034944}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 10).bin", "sha1": "30fdb41300f19b3fdae215bddcc8958df719a5d7", "size": 30503088}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 11).bin", "sha1": "649a1cf30d6863e48c4867bb62a14be6a0df16a0", "size": 29298864}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 12).bin", "sha1": "8b6c7fb79447b845009e82766497869192f9e761", "size": 29411760}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 13).bin", "sha1": "43498133cb2fcbda14fbff522d7092ad373650b9", "size": 31286304}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 14).bin", "sha1": "45bd693cf4f7d534fcc270df8542b409ca2844c3", "size": 29792784}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 15).bin", "sha1": "d9a4908b6e81eb7d845ce7fe3761e7c943ae5000", "size": 39388944}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 3) (Track 16).bin", "sha1": "bdda1eb9bf0741bbf6455a9295a4fecf23f77138", "size": 19801488}] |
[Importer] |
languages | ja |
thevoice |
parent_uuid | 21b5c666-a9d7-4ada-8693-7f55203ad27a |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan, Rev 3 |
[Importer] |
x_name | Wonder Boy III - Monster Lair, CUE, Japan, Rev 3, Redump |
[Importer] |
_refresh | 5 |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-09-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
disable | Merged |
[System] |
game_name | Monster Lair Wonder Boy III - Monster Lair |
[Importer] |
languages | ja |
thevoice |
parent_uuid | 21b5c666-a9d7-4ada-8693-7f55203ad27a |
thevoice |
platform | tgcd tgcd |
[Importer] |
publish | 0 1 |
thevoice |
_type | 16 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:06\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 16).bin\" BINARY\r\nTRACK 16 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:00", "name": "Wonder Boy III - Monster Lair (Japan) (Rev 4).cue"}] |
[Importer] |
file_list | [{"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 01).bin", "sha1": "0ccc2f76981e95c9078ae9e0f312f3f70ad93e9e", "size": 7914480}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 02).bin", "sha1": "4250e51173732e463fe60a68d99e5094491ddf95", "size": 20163696}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 03).bin", "sha1": "21f407f7d2d68ebc9469f1d79d902ce017eeb0f6", "size": 1742832}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 04).bin", "sha1": "158485ce49f4e5135e818b078eb2aaa2d043d705", "size": 1350048}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 05).bin", "sha1": "b54ea414149e68551d8256f17ac7c72e1574a07a", "size": 30507792}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 06).bin", "sha1": "8483a575247caf6e09d60c7f606ea97923dc20ba", "size": 29131872}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 07).bin", "sha1": "0fa38378bca4a2e4169fcf0c234022a42621ed96", "size": 55384896}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 08).bin", "sha1": "acc0985bfcfd9d2e2206317fa7d90c0450ad57a8", "size": 31342752}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 09).bin", "sha1": "ecf5c92a022205288ddf4a2f1758edbcb802dada", "size": 42034944}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 10).bin", "sha1": "30fdb41300f19b3fdae215bddcc8958df719a5d7", "size": 30503088}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 11).bin", "sha1": "649a1cf30d6863e48c4867bb62a14be6a0df16a0", "size": 29298864}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 12).bin", "sha1": "8b6c7fb79447b845009e82766497869192f9e761", "size": 29411760}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 13).bin", "sha1": "43498133cb2fcbda14fbff522d7092ad373650b9", "size": 31286304}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 14).bin", "sha1": "45bd693cf4f7d534fcc270df8542b409ca2844c3", "size": 29792784}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 15).bin", "sha1": "d9a4908b6e81eb7d845ce7fe3761e7c943ae5000", "size": 39388944}, {"name": "Wonder Boy III - Monster Lair (Japan) (Rev 4) (Track 16).bin", "sha1": "4ab69c144f891b46c0dcb8bc36fc127e0eceb9e8", "size": 19803840}] |
[Importer] |
languages | ja |
thevoice |
parent_uuid | 21b5c666-a9d7-4ada-8693-7f55203ad27a |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan, Rev 4 |
[Importer] |
x_name | Wonder Boy III - Monster Lair, CUE, Japan, Rev 4, Redump |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"Monster Lair (USA) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:06\r\nFILE \"Monster Lair (USA) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Monster Lair (USA) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Monster Lair (USA) (Track 16).bin\" BINARY\r\nTRACK 16 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:00", "name": "Monster Lair (USA).cue"}] |
[Importer] |
file_list | [{"name": "Monster Lair (USA) (Track 01).bin", "sha1": "e1baaf01eee215def8bd6f6aa080e3a41ffc74f4", "size": 7914480}, {"name": "Monster Lair (USA) (Track 02).bin", "sha1": "456b64de05699e3431d14e76a71cdb9ea7cbad4c", "size": 20163696}, {"name": "Monster Lair (USA) (Track 03).bin", "sha1": "21f407f7d2d68ebc9469f1d79d902ce017eeb0f6", "size": 1742832}, {"name": "Monster Lair (USA) (Track 04).bin", "sha1": "158485ce49f4e5135e818b078eb2aaa2d043d705", "size": 1350048}, {"name": "Monster Lair (USA) (Track 05).bin", "sha1": "b54ea414149e68551d8256f17ac7c72e1574a07a", "size": 30507792}, {"name": "Monster Lair (USA) (Track 06).bin", "sha1": "8483a575247caf6e09d60c7f606ea97923dc20ba", "size": 29131872}, {"name": "Monster Lair (USA) (Track 07).bin", "sha1": "0fa38378bca4a2e4169fcf0c234022a42621ed96", "size": 55384896}, {"name": "Monster Lair (USA) (Track 08).bin", "sha1": "acc0985bfcfd9d2e2206317fa7d90c0450ad57a8", "size": 31342752}, {"name": "Monster Lair (USA) (Track 09).bin", "sha1": "ecf5c92a022205288ddf4a2f1758edbcb802dada", "size": 42034944}, {"name": "Monster Lair (USA) (Track 10).bin", "sha1": "30fdb41300f19b3fdae215bddcc8958df719a5d7", "size": 30503088}, {"name": "Monster Lair (USA) (Track 11).bin", "sha1": "649a1cf30d6863e48c4867bb62a14be6a0df16a0", "size": 29298864}, {"name": "Monster Lair (USA) (Track 12).bin", "sha1": "8b6c7fb79447b845009e82766497869192f9e761", "size": 29411760}, {"name": "Monster Lair (USA) (Track 13).bin", "sha1": "43498133cb2fcbda14fbff522d7092ad373650b9", "size": 31286304}, {"name": "Monster Lair (USA) (Track 14).bin", "sha1": "45bd693cf4f7d534fcc270df8542b409ca2844c3", "size": 29792784}, {"name": "Monster Lair (USA) (Track 15).bin", "sha1": "d9a4908b6e81eb7d845ce7fe3761e7c943ae5000", "size": 39388944}, {"name": "Monster Lair (USA) (Track 16).bin", "sha1": "e7f9c1315818f58617aa37289bd30a93c1a228b1", "size": 19796784}] |
[Importer] |
front_sha1 | thevoice | |
languages | en |
thevoice |
parent_uuid | 21b5c666-a9d7-4ada-8693-7f55203ad27a |
thevoice |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, USA |
[Importer] |
x_name | Monster Lair, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):