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description | CPCMaster | |
developer | Source Software Ltd (Ross Harris & Dave Semmens) |
CPCMaster |
front_sha1 | 338bb3979f6f4d649c5813d094637516c21b3baa 2436x3048 |
CPCMaster |
game_name | Samurai Warrior: The Battles of... Usagi Yojimbo |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Janitor] |
publisher | Firebird Software Ltd. |
CPCMaster |
wikipedia_url | CPCMaster | |
year | 1988 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | 32c4cf76e91deefd762d051042d8c871daa6a63a 2428x3048 |
CPCMaster |
__long_description | >THE TIME: 17th century. THE PLACE: Feudal Japan. THE CONFLICT: The land
>is rife with civil war as the great warlords of Japan battle with each
>other for control of the Shogunate, and control of Japan itself.
>THE HERO: Usagi Yojimbo is the warrior who must oppose the dark forces,
>a lone Ronin Rabbit of great skill and endurance. SAMURAI WARRIOR is a
>game of combat, subtlety and manners! SAMURAI WARRIOR - ENTER THE RABBIT
> -- <cite>Cassette cover</cite>
***Samurai Warrior: The Battles of Usagi Yojimbo*** is a computer game
released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in
1988, by the now-defunct label Firebird. It is based on the comic book
Usagi Yojimbo, which featured the adventures of an anthropomorphic
samurai rabbit. The game closely follows some of the themes of the
comic. The package artwork comes from the cover of the comic book
Anything Goes.
The game was released in the United States under the title Usagi Yojimbo
as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on
Disk 1, Side 1 along with the games Great Escape, Paradroid, and
(on Side 2) Implosion. The packaging for this version used artwork
from the cover of Usagi Yojimbo Volume 1, # 17 along with images from
the other games included in the set.
The game was designed and programmed by Doug Palmer, Paul Kidd and
Russel Comte.
***Gameplay***
The game is a sideways-scrolling adventure, where Miyamoto Usagi has
to defeat opponents in sword fights, and also have encounters with
other characters (also anthropomorphic animals), for example priests,
who usually carry a cane and utter Zen Buddhist koans, such as "if you
see the Buddha on the path, kill him". Usagi is often attacked by
bandits and enemy ninja. These opponents frequently disguise
themselves as harmless peasants, villagers or priests.
Although progress is always left-to-right, there are branches along
the way that allow some gameplay liberty. There is also a sword
training level, with bales of hay instead of enemies.
The scoring system is based on karma; doing good deeds raises Usagi's
karma, and doing bad deeds reduces it. If, ultimately, Usagi's karma
drops to zero, he will perform seppuku. Good deeds include killing
armed opponents and donating money to peasants and priests.
Conversely, attacking priests or unarmed characters or even drawing
his sword in front of them reduces it (besides turning them hostile).
To earn money, Usagi can gamble at inns along the path and collect
coins from slain enemies. The money can be spent on food, which in
turn increases his energy.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Samurai_Warrior:_The_Battles_of_Usagi_Yojimbo) |
CPCMaster |