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Samurai Warrior: The Battles of... Usagi Yojimbo Amstrad CPC

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Score: N/A
Publisher:Firebird Software Ltd.
Year:1988
Languages:English
Developer:Source Software Ltd (Ross Harris & Dave Semmens)
Players:1
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Missing short game description
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THE TIME: 17th century. THE PLACE: Feudal Japan. THE CONFLICT: The land is rife with civil war as the great warlords of Japan battle with each other for control of the Shogunate, and control of Japan itself. THE HERO: Usagi Yojimbo is the warrior who must oppose the dark forces, a lone Ronin Rabbit of great skill and endurance. SAMURAI WARRIOR is a game of combat, subtlety and manners! SAMURAI WARRIOR - ENTER THE RABBIT — Cassette cover

Samurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. It is based on the comic book Usagi Yojimbo, which featured the adventures of an anthropomorphic samurai rabbit. The game closely follows some of the themes of the comic. The package artwork comes from the cover of the comic book Anything Goes.

The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.

The game was designed and programmed by Doug Palmer, Paul Kidd and Russel Comte.

Gameplay

The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist koans, such as "if you see the Buddha on the path, kill him". Usagi is often attacked by bandits and enemy ninja. These opponents frequently disguise themselves as harmless peasants, villagers or priests.

Although progress is always left-to-right, there are branches along the way that allow some gameplay liberty. There is also a sword training level, with bales of hay instead of enemies.

The scoring system is based on karma; doing good deeds raises Usagi's karma, and doing bad deeds reduces it. If, ultimately, Usagi's karma drops to zero, he will perform seppuku. Good deeds include killing armed opponents and donating money to peasants and priests. Conversely, attacking priests or unarmed characters or even drawing his sword in front of them reduces it (besides turning them hostile).

To earn money, Usagi can gamble at inns along the path and collect coins from slain enemies. The money can be spent on food, which in turn increases his energy.

Source:Wikipedia