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developer | SEGA |
jyanncorp |
front_sha1 | 7ab4151e2f21786f890531bc2330e51ebbe91110 1420x2010 |
jyanncorp |
game_name | Shooting Gallery |
[Importer] |
longplay_url | jyanncorp | |
mobygames_url | jyanncorp | |
platform | sms |
[Importer] |
players | 1 |
jyanncorp |
publish | 0 |
[Importer] |
publisher | SEGA |
jyanncorp |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1987 |
jyanncorp |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Using your Sega Light Phaser, you are given a specified length of time to shoot as many targets as you can before the music fades out. The targets include birds, balloons, blimps, balls, and spaceships; some difficult, some not so difficult. As you progress through the rounds, the game gets difficult. For example, in Levels 3 & 4, you have to shoot balls that pass through a set of pipes and come out the other end, and on Level 5, you can't shoot the spaceships if they are protected by a shield, and have to wait until the shield disappears, but not for long. The game ends when you don't shoot enough targets. |
jyanncorp |
file_list | [{"name": "Shooting Gallery ~ Shooting G. (USA, Europe, Brazil).sms", "sha1": "6c22e3fa928c2aed468e925af65ea7f7c6292905", "size": 131072}] |
[Importer] |
languages | en |
jyanncorp |
parent_uuid | 8bf76925-faad-4d0d-b0ec-a1ab3a586357 |
[Importer] |
platform | sms sms |
[Importer] |
tag_nointro | 2021-04-09 |
[Importer] |
variant_name | SMS, USA, Europe, Brazil |
[Importer] |
x_name | Shooting Gallery ~ Shooting G., SMS, USA, Europe, Brazil, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
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