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Tengai Makyou Zero Super Nintendo

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        8bb70c8b-2ea3-4a03-9645-75b0939ddad6

        Tengai Makyou Zero

        description
        A spin-off that reboots the Tengai Makyou series for the Super Famicom.
        jyanncorp
        developer
        RED
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Tengai Makyou Zero
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Hudson Soft
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        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Tengai Makyou Zero is a turn-based RPG created by RED Company and Hudson for the Super Famicom in 1995. The game is the fourth entry in the Tengai Makyou series and serves as both a spin-off as well as a reboot, with Hudson starting at "zero" for their first Nintendo entry in the franchise. SPC7110 Decompression Chip Tengai Makyou Zero lacks the cut-scenes, voice acting, and CD-quality music that the franchise is known for due to the limitations of Nintendo's cartridge-based hardware. However Zero does push the technical limits of the Super Famicom thanks to the game's SPC7110 decompression chip. The SPC7110 chip was developed by the Seiko Epson Corporation and allowed Red Company to compress over 72mbits of game data into Zero's already hefty 40mbit cartridge. Zero's cartridge also contains other unique features such as its internal battery that powers a real world clock that unlocks special time-specific events in the game.
        jyanncorp
        17a3a088-7949-58ef-996b-f1e2f6b39526

        SFC, Japan

        file_list
        [{"name": "Tengai Makyou Zero (Japan).sfc", "sha1": "91ff16da242d39736aead4d360bf6bf7c0afce82", "size": 5242880}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        8bb70c8b-2ea3-4a03-9645-75b0939ddad6
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Tengai Makyou Zero, SFC, Japan, No-Intro
        [Importer]
        _type
        2
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        bff95358-6fcf-557c-bc27-43ff9399aaa3

        SFC, Japan, Shounen Jump no Shou

        file_list
        [{"name": "Tengai Makyou Zero (Japan) (Shounen Jump no Shou).sfc", "sha1": "36e5099128088b95623ff77f8196fcecd3f26731", "size": 5242880}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        8bb70c8b-2ea3-4a03-9645-75b0939ddad6
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan, Shounen Jump no Shou
        [Importer]
        x_name
        Tengai Makyou Zero, SFC, Japan, Shounen Jump no Shou, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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