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description | A spin-off that reboots the Tengai Makyou series for the Super Famicom. |
jyanncorp |
developer | RED |
jyanncorp |
front_sha1 | 5591d84fde40dd8f64e607e53d3e74d9f6fa7cbe 1239x2241 |
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game_name | Tengai Makyou Zero |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
mobygames_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
jyanncorp |
publish | 1 |
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publisher | Hudson Soft |
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screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
wikipedia_url | jyanncorp | |
year | 1995 |
jyanncorp |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Tengai Makyou Zero is a turn-based RPG created by RED Company and Hudson for the Super Famicom in 1995. The game is the fourth entry in the Tengai Makyou series and serves as both a spin-off as well as a reboot, with Hudson starting at "zero" for their first Nintendo entry in the franchise.
SPC7110 Decompression Chip
Tengai Makyou Zero lacks the cut-scenes, voice acting, and CD-quality music that the franchise is known for due to the limitations of Nintendo's cartridge-based hardware. However Zero does push the technical limits of the Super Famicom thanks to the game's SPC7110 decompression chip. The SPC7110 chip was developed by the Seiko Epson Corporation and allowed Red Company to compress over 72mbits of game data into Zero's already hefty 40mbit cartridge. Zero's cartridge also contains other unique features such as its internal battery that powers a real world clock that unlocks special time-specific events in the game. |
jyanncorp |
file_list | [{"name": "Tengai Makyou Zero (Japan).sfc", "sha1": "91ff16da242d39736aead4d360bf6bf7c0afce82", "size": 5242880}] |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | 8bb70c8b-2ea3-4a03-9645-75b0939ddad6 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Japan |
[Importer] |
x_name | Tengai Makyou Zero, SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Tengai Makyou Zero (Japan) (Shounen Jump no Shou).sfc", "sha1": "36e5099128088b95623ff77f8196fcecd3f26731", "size": 5242880}] |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | 8bb70c8b-2ea3-4a03-9645-75b0939ddad6 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Japan, Shounen Jump no Shou |
[Importer] |
x_name | Tengai Makyou Zero, SFC, Japan, Shounen Jump no Shou, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):