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Keroppi to Keroriinu no Splash Bomb! Nintendo

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        8a113f59-e8d4-46cb-8c61-5d0be20aaa69
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        Keroppi to Keroriinu no Splash Bomb!

        description
        Keroppi to Keroriinu no Splash Bomb! is an Action game, developed by Geo Factory and published by Character Soft, which was released in Japan in 1993.
        jyanncorp
        developer
        Geo Factory
        thevoice
        front_sha1 jyanncorp
        game_name
        Keroppi to Keroriinu no Splash Bomb!
        [Importer]
        longplay_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Character Soft
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 thevoice
        year
        1993
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Keroppi to Keroriinu No Splash Bomb is a fun game featuring one of the Sanrio characters. Teruteru Chan is captured by some evil guy, or about as evil as yo can get with Sanrio, and taken off to a castle. Keroppi must work through four towers and defeat bosses in each one to rescue Teruteru Chan. Wikipedia has a good page with the details of the Sanrio characters, so I won't cover that here. Or you can go to Sanrio.com. I'd rather mention that this game as some maze elements and some Bomberman elements, and it has powerups for the waterballoons Keroppi needs to place--range and number at once. You also have a pill for walking through walls and a helmet for invincibility--at least until you finish the level. Pills allow you to walk through most intra-level walls, too. The first level is straightforward but the later ones have dead ends which can get quite tricky without a map. I sent them to GameFAQs too. You have to enter rooms and leave them, and sometimes there will be dead ends a few floors up. But even the fourth level has only twenty-five rooms. You can probably write things out by hand if you don't want too many hints. Basically, there are no heinous tricks in this game. You get enough lives and power-ups to make things pretty easy, and you get a password to start at level 2/3/4 when you make it that far. Really, you wouldn't expect a Sanrio- branded game to be too taxing given its target audience, but it still has some nice little maze puzzles.
        jyanncorp
        95a2851f-b5e2-539c-a502-a1f20b0b405e

        NES, Japan

        file_list
        [{"name": "Keroppi to Keroriinu no Splash Bomb! (Japan).nes", "sha1": "376788e0c10d06ad191e528d474a7d83734276a8", "size": 163840}]
        [Importer]
        ines_header
        4e45531a080410000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        8a113f59-e8d4-46cb-8c61-5d0be20aaa69
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Keroppi to Keroriinu no Splash Bomb!, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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