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developer | Riot |
thevoice |
front_sha1 | 166ca523b3604d6da5a466477f198301851e0a7f 1407x1409 |
jyanncorp |
game_name | Browning |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | tgcd |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Telenet |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1992 |
thevoice |
_refresh | 5 |
[Importer] |
_type | 1 |
[Importer] |
__back_sha1 | ced29b0b805fabe2de8755d2915806337fe63e1d 1774x1375 |
jyanncorp |
__long_description | A mysterious organization has constructed an artificial island in the Atlantic ocean, naming it "Sea Square". Afterwards, they began producing giant combat robots, evidently prepared to build an entire army and become the most dominant military power on the Earth. It's time to stop them! The young hero, piloting a giant combat robot of his own, is sent to Sea Square precisely for that reason...
Browning is a side-scrolling shooter. The player controls the giant robot, equipped with a single gun (with unlimited ammunition), and must fight waves of enemies (mostly of a robotic kind), and eventually the stage boss. Short cut scenes appear between the stages. The player-controlled robot has the ability to hover in the air (the player has to repeatedly press a button to make the robot keep the height). The hit points of the robot depend on the condition of its shield. When the robot stands still, shield energy recharges slowly. Complete loss of shield energy makes the robot so vulnerable that the next hit destroys it. The player is given unlimited continues, but must return to the beginning of the stage each time the robot is destroyed. |
jyanncorp |
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"Browning (Japan) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:74\r\nFILE \"Browning (Japan) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Browning (Japan) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 16).bin\" BINARY\r\nTRACK 16 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 17).bin\" BINARY\r\nTRACK 17 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 18).bin\" BINARY\r\nTRACK 18 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 19).bin\" BINARY\r\nTRACK 19 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 20).bin\" BINARY\r\nTRACK 20 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 21).bin\" BINARY\r\nTRACK 21 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 22).bin\" BINARY\r\nTRACK 22 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 23).bin\" BINARY\r\nTRACK 23 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 24).bin\" BINARY\r\nTRACK 24 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 25).bin\" BINARY\r\nTRACK 25 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 26).bin\" BINARY\r\nTRACK 26 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Browning (Japan) (Track 27).bin\" BINARY\r\nTRACK 27 AUDIO\r\nINDEX 01 00:00:00", "name": "Browning (Japan).cue"}] |
[Importer] |
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[Importer] |
languages | ja |
thevoice |
parent_uuid | be7a044f-363e-4a7c-ae48-2415592d03c1 |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan |
[Importer] |
x_name | Browning, CUE, Japan, Redump |
[Importer] |
_refresh | 5 |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-09-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):