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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by thevoice at 2016-11-20 15:04:29 (Updated 2016-11-20 16:03:27):

QQ

8192kb real fastmem dont help here since the game just gurus after the first rendered spaceship scene of the intro. 1024kb slowmem is what is required here. real fastmem is not the same as slowmem when it comes to some "weird" codingstyle of some programmers smiley


Posted by FrodeSolheim at 2016-03-14 22:14:09 (Updated 2016-03-14 22:14:20):

ADF, GameBase

Using A600 + 8 MB fast ram


Posted by thevoice at 2016-03-11 12:51:30:

i forgot no proof no change. if the config stays as it is the game cant be played.

see screens. 1st one tells you not enough memory to vie the intro sequence and asks to go directly to the game. 2nd screen shows you even to low memory to start the game.

http://www.directupload.net/file/d/4290/cqorztsw_png.htm

http://www.directupload.net/file/d/4290/5bkhf5gr_png.htm


Posted by thevoice at 2016-02-25 16:59:14:

the gamebase variant requires kick 2.0, 1mb chip memory and 512kb slow (trapdoor memory)

without 1mb chip the game just shows a not enough memory "guru" requester. without kickstart 2.0 the vertical scrolling text in the game intro is broken. without additional 512k slowmem the game intro crashes with a guru meditation once it reaches the spaceship sequence.