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description | HyperZone is an "on-rails" futuristic shooter for the SNES. |
jyanncorp |
developer | HAL Laboratory |
thevoice |
front_sha1 | e03fca22f85f9606a7d38171653e8d35cd310d14 2100x1534 |
jyanncorp |
game_name | HyperZone |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | snes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
FrodeSolheim |
publisher | HAL Laboratory |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
search_terms | hyper zone hyperzone |
FrodeSolheim |
tags | jyanncorp | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1992 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | 76f78db5dd3434bdbd13e497b509f586c7c5a534 2100x1534 |
jyanncorp |
__link_name | hyperzone |
FrodeSolheim |
__long_description | HyperZone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.
As a racing game, the resemblance is visual. The mode 7 "tracks" bear a resemblance to the well-known progenitor of mode 7 racing, F-Zero. As a rail shooter, in the same vein as Star Fox, the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so eventually causes damage to the player's ship.
HyperZone contains eight levels in total. After the initial game is finished, it restarts from the beginning with the player continuing in the same ship and keeping score; the game loops infinitely. |
jyanncorp |
file_list | [{"name": "HyperZone (USA).sfc", "sha1": "2d9c6ce1613b2180ce6a3cd4603e1ecf10f2bac6", "size": 524288}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | 5edc8e6d-a37a-4b95-af50-fa407d2c4da9 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, USA |
[Importer] |
x_name | HyperZone, SFC, USA, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "HyperZone (Europe).sfc", "sha1": "2f231ba8dee2e744fa41984c0e9c5b8c0f4e854e", "size": 524288}] |
[Importer] |
front_sha1 | ba54076d2868b142610396bfa53a81ec8bcd341e 2105x1474 e03fca22f85f9606a7d38171653e8d35cd310d14 2100x1534 |
jyanncorp |
languages | en |
thevoice |
parent_uuid | 5edc8e6d-a37a-4b95-af50-fa407d2c4da9 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
title_sha1 | thevoice | |
variant_name | SFC, Europe |
[Importer] |
x_name | HyperZone, SFC, Europe, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
__back_sha1 | jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "HyperZone (Japan) (En).sfc", "sha1": "4860bbb7474870a4b2565b15480767922c38bff4", "size": 1048576}] |
[Importer] |
front_sha1 | jyanncorp | |
languages | en |
thevoice |
parent_uuid | 5edc8e6d-a37a-4b95-af50-fa407d2c4da9 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
title_sha1 | thevoice | |
variant_name | SFC, Japan |
[Importer] |
x_name | HyperZone, SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
__back_sha1 | jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):