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description | Guide Peyton Westlake on his quest for vengeance against Durant and his men in this action/adventure platformer based on the Sam Raimi film. |
jyanncorp |
developer | Painting by Numbers |
thevoice |
front_sha1 | 0fdfbe884c133f5457b38f3a49fb1d59247738b0 1539x2100 |
jyanncorp |
game_name | Darkman |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | jyanncorp | |
platform | nes |
[Importer] |
players | 1 - 2 (1) |
thevoice |
publish | 1 |
thevoice |
publisher | Ocean |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1991 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | c68dd37bb8ecbf5c710d7d79460e0fd7db7cf3af 1536x2100 |
jyanncorp |
__long_description | The platforming stages are standard. run and jump across obstacles in the environment while avoiding or attacking enemies, until you reach the end of the level. At that point Darkman will either proceed to the next level or face a boss fight, if the player is going up against one of the members of Durant's gang. During the levels where you are attacking one of Durant's crew, Darkman spends part of the level disguised as the boss of the level. Darkman can do the boss' moves, and enemies will not necessarily attack you. However, this disguise only lasts for a limited time, determined by how well the player did on the photography stages.
The shooting gallery stages put you behind a camera, instead of a gun, as you take pictures of the boss of the next stage to build up a disguise. While Darkman cannot be killed on this stage, your performance determines how long Darkman's disguise lasts on the next level.
Dangling stages put Darkman hanging at the end of a rope underneath a helicopter as he's sent through traffic, like in the climactic scene with Durant towards the end of the film. Through this, Darkman can move up and down the rope, and collect power-ups and 1-ups in the environment. However, he can also be killed if he hits too many vehicles. |
jyanncorp |
file_list | [{"name": "Darkman (USA).nes", "sha1": "5594476de54a0a8182957111025ed9c37b615975", "size": 262144}] |
[Importer] |
ines_header | 4e45531a081010000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | 80bd1a7b-eceb-4237-831c-7192ede0e721 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, USA |
[Importer] |
x_name | Darkman, NES, USA, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Darkman (Europe).nes", "sha1": "3c86f80062a16825b56a8669121a1cb1beec1168", "size": 262144}] |
[Importer] |
front_sha1 | 2691fec3f56ad243bb11aa1a7f782faf1ed63518 1488x2100 0fdfbe884c133f5457b38f3a49fb1d59247738b0 1539x2100 |
jyanncorp |
ines_header | 4e45531a081000000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | pal |
[Importer] |
parent_uuid | 80bd1a7b-eceb-4237-831c-7192ede0e721 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, Europe |
[Importer] |
x_name | Darkman, NES, Europe, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | d10202905a3b3683d9687784b52da26205212f42 1488x2100 |
jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):