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Field Combat Nintendo

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        7ee07933-caa3-46db-8d1a-bd37554888ab

        Field Combat

        description
        A Commando-style vertical-scrolling shoot-em-up with a few novel features. It was developed by TOSE and published by Jaleco for Arcades and the Nintendo Famicom.
        jyanncorp
        developer
        Jaleco
        thevoice
        front_sha1 thevoice
        game_name
        Field Combat
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1 - 2 (1)
        thevoice
        publish
        1
        thevoice
        publisher
        Jaleco
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1985
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 thevoice
        __long_description
        Players are assigned the role as the field commander of the blue colored forces who are in a battle against the red colored forces. Players take control of the Genesis, a flying saucer shaped craft, that can fire missiles, capture enemy units with a tractor beam, and deploy allied units onto the field. The game's battlefield is viewed from a top down perspective. The Genesis has a target reticle that is always placed a certain distance in front of the craft. Players have to maneuver this cross-hair over any target they want to shoot or capture. The Genesis can also deploy up to six allied units at any one time to help out on the battlefield. Deployable units include soldiers, Hel-99A (tanks), FL-880 (mobile cannons), Kieths (mechanized infantry), and Louis (copters). The enemy's forces also consist of the same units, and both the Genesis and the enemy's Flying Crane craft can abduct enemy forces and add them to their side. At the end of each battlefield is an exit that is defended by enemy turrets which most be destroyed in order to leave the battlefield. The game contains six distinct battlefields that loop back to the beginning when conquered, however the enemies will be more numerous and aggressive on the second time around.
        jyanncorp
        ec8465a2-7644-59ef-86f1-aabecbdbfe66

        NES, Japan

        file_list
        [{"name": "Field Combat (Japan).nes", "sha1": "310b8c4a406b0ceb68c38e51fd0dbdffe961a878", "size": 24576}]
        [Importer]
        ines_header
        4e45531a010100000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        7ee07933-caa3-46db-8d1a-bd37554888ab
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Field Combat, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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