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description | A mecha strategy RPG that uses animated cutaways for skirmishes similar to Fire Emblem. It was developed by Copya Systems, the team behind Paladin's Quest. |
jyanncorp |
developer | Copya System |
jyanncorp |
front_sha1 | d3df7231d98582a29ce7f25af30f922d64041a4f 2898x1606 |
jyanncorp |
game_name | Galaxy Robo |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
jyanncorp |
publish | 1 |
thevoice |
publisher | Imagineer |
jyanncorp |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1994 |
jyanncorp |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Galaxy Robo is a sci-fi strategy game from Copya System and Imagineer. The player directs a group of mech pilots, each riding distinctive bi-pedal suits and other vehicles. The game is structurally similar to Fire Emblem: the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused.
The game was a Japanese exclusive. It was one of a handful of games to use the SNES Mouse peripheral. |
jyanncorp |
file_list | [{"name": "Galaxy Robo (Japan).sfc", "sha1": "91413a589922350c761c2b46abc1237e1b43ece4", "size": 1572864}] |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | 7b6dc8d4-5dcc-411a-aa93-e2073d70aeac |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Japan |
[Importer] |
x_name | Galaxy Robo, SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
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