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Jikuu Yuuden - Debias Nintendo

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        745ecd1a-c426-41fa-af51-6227344cf599
        MobyGames URL

        Jikuu Yuuden - Debias

        description
        An action RPG from Now Software for the NES. It was never released outside of Japan.
        jyanncorp
        developer
        Now Production
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Jikuu Yuuden - Debias
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Namco
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1987
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Part of a storm of side-scrolling action RPGs, influenced in part by the Dragon Slayer series and Zelda II: The Adventure of Link, Jikuu Yuten Debias (roughly "Dimensional (or Space/Time) Legend Debias") has the player control a warrior as he completes quests for the local monarchy, fights legions of monsters and gathers hints and items from helpful NPCs. Like its many contemporaries of the time, it's a fairly straightforward fantasy RPG with some action hack-n-slash/platforming sequences. Of the game's few notable qualities, first and foremost is a "feelie" included in the box that resemble a pair of runed circles - the idea was that the player could overlay the circles and use them to decipher certain runes; a process which was necessary in order to progress in the game. The circle/rune feelie system was clearly inspired by Western RPGs like Bard's Tale (which would also later influence The Secret of Monkey Island's slightly more tongue-in-cheek "Dial-a-Pirate" anti-piracy protection device). Also of note was the game's use of the day/night cycle which, similar to Castlevania II: Simon's Quest, would clear civilized areas of wandering NPCs at night and replace them with monsters. The player can also hack apart said innocent NPCs as readily as monsters, though doing so will usually carry grave consequences.
        jyanncorp
        c6cfda9f-8fc3-5716-bcf6-7a964d81e95d

        NES, Japan

        file_list
        [{"name": "Jikuu Yuuden - Debias (Japan).nes", "sha1": "123045d5e8cf038c2fd396bd266eef96daff9bcd", "size": 196608}]
        [Importer]
        ines_header
        4e45531a080840000000000000000000
        [Importer]
        languages
        ja
        jyanncorp
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        745ecd1a-c426-41fa-af51-6227344cf599
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Jikuu Yuuden - Debias, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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