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L'Empereur Nintendo

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        86bd71a6-f78d-4477-bfea-5143d9b2c9a4

        L'Empereur

        description
        L'Empereur (ランペルール, Ranperūru) is a turn-based strategy video game for the Nintendo Entertainment System released by the Koei company in 1989.
        jyanncorp
        developer
        KOEI
        thevoice
        front_sha1 jyanncorp
        game_name
        L'Empereur
        jyanncorp
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        KOEI
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        sort_key
        empereur
        jyanncorp
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1991
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        The player chooses from one of four scenarios (or loads a saved game) that starts off in different years. The earliest scenario has Napoleon as a Commander in Marseille in 1796, and historically has him poised for his invasion of Italy. The second scenario has Napoleon in St. Malo as Commander-in-Chief in 1798. The third scenario, arguably the easiest starting point, has Napoleon as First Consul of France in 1802. The final scenario, which has Napoleon as Emperor, starts in 1806, and in this mode the player can control Napoleon's siblings and stepson as well. Each turn lasts one full month per year, for a total of 12 turns per year. Although the years change every January, it's in March that most gameplay elements are affected by the game engine (such as the drafting of soldiers and officers, the termination of certain diplomatic agreements, and the collection of taxes). In each month, the player (as well as all other commanders of cities) manage military and civil affairs for their respective cities. Additionally, every three months (starting in March), national leaders may carry out diplomatic and national affairs. The crux of the gameplay rests in the actual battles, which take place on special tiled battlefields arranged in hexes. Opposing commanders place their armies accordingly, and then maneuver them around the battlefield into battle. Defenders have the responsibility of keeping city hexes under control while repelling the enemy while attackers have to either take all the city hexes or annihilate the defenders before they run out of food and are forced to retreat. A number of terrain features add depth to the gameplay, such as swamps, forests, hills, mountains, rivers, and tundra. Also, the seasons and weather affect battle, with invasions in the winter months causing bodies of water to freeze over and generally slowing the movement of troops. Troops on frozen water can fall if they are bombarded, as happened at the Battle of Austerlitz. Each army may consist of three types of units: basic infantry (which can build and explode bridges), cavalry (which can charge an enemy, allowing them to repeatedly attack a unit in a single turn), and artillery (which can bombard enemies from afar). Each unit has three main factors determining how well they fight: strength, which can go up to 200 soldiers per unit; training, which affects how accurate the unit's attacks are and the speed at which the unit moves; and morale, which determines how well the unit is at absorbing attacks and avoiding falling into crippling disorder. Additionally, the unit's commanding officer, with ratings from A to D in leadership and experience commanding a unit of that type (infantry, cavalry, artillery), affects the unit's attack/defense power and morale. As Napoleon, the player's basic goal is to conquer Europe, but for many players that could be a daunting task as both time and the sheer size of the task require very patient planning and careful strategizing to accomplish this. Each scenario presents an easier goal to achieve, which is basically to have Napoleon be promoted from Commander to C-in-C to First Consul to Emperor.
        jyanncorp
        ade26397-cca3-558c-950f-5ac99bc8768b

        NES, USA

        file_list
        [{"name": "Empereur, L' (USA).nes", "sha1": "6197d576dd1c2a2304be82b7be6768a13c40bcf9", "size": 393216}]
        [Importer]
        ines_header
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        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        86bd71a6-f78d-4477-bfea-5143d9b2c9a4
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Empereur, L', NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

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        708a186d-ba4b-51c4-bf98-bd702999c0a0

        NES, Japan

        file_list
        [{"name": "Empereur, L' (Japan).nes", "sha1": "b326d1984d5d369bc168028ad7672d2efc2ecddb", "size": 393216}]
        [Importer]
        front_sha1 jyanncorp
        ines_header
        4e45531a101052000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        86bd71a6-f78d-4477-bfea-5143d9b2c9a4
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan
        [Importer]
        x_name
        Empereur, L', NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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