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Popeye 2 Amiga

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        736d778c-d63c-519e-b759-ed06ce944851

        Popeye 2

        developer
        Quex
        thevoice
        front_sha1 jyanncorp
        game_name
        Popeye 2
        [Importer]
        hol_url [Importer]
        lemon_url thevoice
        longplay_url thevoice
        mobygames_url thevoice
        platform
        Amiga
        [Importer]
        players
        1
        thevoice
        publish
        1
        jyanncorp
        publisher
        Alternative
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        year
        1992
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.
        thevoice
        6b28be5c-219c-517a-9a78-ffbb84b8a1d6

        WHDLoad, v1.1

        dh0_sha1
        b6b4779d45e23d49a5dfd8dd20ab01f0468fdcfb
        [Importer]
        fast_memory
        8192
        [Importer]
        file_list
        [{"name": "DH0/Popeye2/Disk.1", "sha1": "88040ff94622658f98b0b192f92b1b6ff8c6f178", "size": 742400}, {"name": "DH0/Popeye2/Popeye2.Slave", "sha1": "d4de036b06ef9b960c7894c280698eb2f55dd0c3", "size": 928}, {"name": "DH0/Popeye2/ReadMe", "sha1": "f384effbe327388c4dcd145a77eb697259ba4177", "size": 841}]
        [Importer]
        kickstart
        2.0+
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        736d778c-d63c-519e-b759-ed06ce944851
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        variant_name
        WHDLoad, v1.1
        [Importer]
        whdload_archive
        Popeye2_v1.1
        [Importer]
        whdload_args
        Popeye2.slave PRELOAD
        [Importer]
        whdload_icon
        Popeye2/Popeye2.info
        [Importer]
        whdload_url [Importer]
        whdload_version
        [Importer]
        x_name
        Popeye2 (Amiga, WHDLoad, v1.1)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2019-04-22
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        __back image
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        screen1 image
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        screen5 image
        6e707f9a-89d0-5b56-96dd-febfed7e0c1e

        ADF, GameBase

        file_list
        [{"name": "Popeye 2.adf", "sha1": "f22dcaa0a2e839e7f08d09eefb85e06c6f164355", "size": 901120}]
        [Importer]
        floppy_list
        Disk 1.adf: f22dcaa0a2e839e7f08d09eefb85e06c6f164355
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        736d778c-d63c-519e-b759-ed06ce944851
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        tag_gamebase
        2.1
        [Importer]
        variant_name
        ADF, GameBase
        [Importer]
        x_name
        popeye 2 Amiga, ADF, GameBase
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-01-18
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image