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Super Shadow of the Beast Super Nintendo

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        6d69e3b9-965a-418f-b289-58c660fcfe84
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        Super Shadow of the Beast

        description
        Super Shadow of the Beast is an action platfomer based on the Amiga game of the same name.
        jyanncorp
        developer
        IGS
        jyanncorp
        disable
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Super Shadow of the Beast
        [Importer]
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        0
        [Importer]
        publisher
        Psygnosis
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1992
        jyanncorp
        _type
        1
        [Janitor]
        __info
        This game was never officially released for the SNES
        jyanncorp
        __long_description
        Super Shadow of the Beast would have been the Super Nintendo port of an old Amiga side-scrolling action game which was originally developed in 1989 by Reflections Interactive and published by Psygnosis. The game since then has been ported to almost every known platform at that time, so why not a Super Nintendo version? The SNES version was developed by a company called IGS (Information Global Service) and was first reported seen at the summer edition of the 1992 Consumer Electronics Show (CES): in an article on Nintendo Power it was mentioned as a promising upcoming title for the SNES. The original Shadow of the Beast game and most of its ports to other systems contain many grim, dark looking and bloody details such as bloody spikes, bouncing bloody eyeballs, flying skulls and decapitated enemies. To get approval from Nintendo and thus a license to publish the game on the SNES platform this port of the game had to undergo some serious censoring, mostly graphical adaptions like removal of blood, redesigned levels and removing or redrawing of enemies. Some screenshots of this censored SNES port were found at a site called Schnittberichte.com: they did an excellent job in showing the differences between the SNES version VS the Mega Drive one. Apparently all the efforts from IGS to change the game weren’t good enough for Nintendo USA and thus Super Shadow of the Beast was not approved. Other rumors however state that the mature content cannot have been the only reason why Nintendo dropped the game. It’s possible that Super Shadow of the Beast was just not good enough to be released, with its poor graphics and colorful style it became something too much different from the original game and its dark atmosphere.
        jyanncorp
        5508f8ce-5ca5-5df0-a947-276a8fb524d5

        SFC, USA, Prototype

        disable
        1
        FrodeSolheim
        file_list
        [{"name": "Super Shadow of the Beast (USA) (Proto).sfc", "sha1": "463fc84a163e1946190aa9683f518dc4e1bf0b97", "size": 1048576}]
        [Importer]
        languages
        en
        jyanncorp
        parent_uuid
        6d69e3b9-965a-418f-b289-58c660fcfe84
        [Importer]
        platform
        snes snes
        [Importer]
        publish
        0 0
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, USA, Prototype
        [Importer]
        x_name
        Super Shadow of the Beast, SFC, USA, Prototype, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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