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King of Kings Nintendo

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Score: N/A
Publisher:Namco
Year:1988
Languages:Japanese
Developer:ATLUS
Players:1

King of Kings (キングオブキングス)[2] is a turn-based strategy video game with wargaming elements for the Family Computer, released only in Japan. Kazuma Kaneko helped to design the characters for this video game; which became the inspiration for the characters in the video game Megami Tensei.

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This video game features 22 different types of playable units (categorized into people, fairies, dragons and other kinds of units). Human units tend to have a weak overall defense, fairy units are often the least expensive to produce, all dragons except the lizardmen are very expensive to build, and the other kind of units are basically a potpurri of units that combine the strengths and weaknesses of the other three kinds of units. There is a campaign mode where the player does battle against a computer team led by Lucifer across four maps.[4] There is a multiplayer mode where up to four teams can battle on eight additional maps.[4] A bonus map based on Japan's greatest swordsmith Masamune is present as an easter egg in this video game.

The players king's unit is the axis of the game while the opponent's king can easily defeat the player's chance for victory. Players must do operations such as occupation and city funding. Kings can produce other units to conduct aggressive behavior. They are several types of units including fighters and goblins. Each unit's attack and defensive powers are different. In multiplayer mode, the unnamed "alliance" exists among allies battle but an allied victory is not achievable. Only defeating the opposing king(s) will result in a victory for the player.[4] If the player is playing against more than one human opponent, it is possible for teams to enjoy the game alliance system.