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Miami Vice Amstrad CPC

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Score: N/A
Publisher:Ocean Software Ltd.
Year:1986
Languages:English
Developer:Canvas - James Cornelius Bowman, Dawn Drake & Simon Butler
Players:1
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Missing short game description

Crockett and Tubbs have heard; the word on the street - a one million dollar contraband shipment is due in town on Thursday morning, for collection by Mr.'J' - an old fashioned gangster with a respectable new image and some influential friends. These big deals usually go down under the cover of a waterfront warehouse and as of Midnight Sunday that's as much as you know.

Just get out there and squeeze the network of dealers; starting with the real low-life, the $10 wrap men who frequent the local bars. If you handle them right you might just get to their suppliers, the next link in the chain and eventually the slick businessmen who operate in the casinos - they should have lots of information if you don't have to shoot them first! — Cassette Inlay

Miami Vice is a 1986 Open world action computer game published by Ocean Software for the Amstrad CPC, Commodore 64, and ZX Spectrum as a tie-in for the television series of the same name. The music was composed by Martin Galway. The game would later inspire Grand Theft Auto: Vice City and be partially featured as a pun in the opening cutscene with the Commodore 64 load screen.

Crockett and Tubbs are trying to smash a drug ring that is ruled over by Mr. J. Players have to start at the bottom of the drug dealing circuit before working their way up to the casino-dwelling big shots. Shooting and driving are done on an overhead view of Miami, Florida, U.S.A..[2] Crooks provide valuable information after they're arrested.  There is a strict one-limit time limit for every attempt to arrest a crook or to gather evidence inside a building.

Source:Wikipedia