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Charon 5 Amiga

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        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        ae372ac8-1b1f-5eed-8637-36b30e93ee1e
        MobyGames URL
        Developer

        Charon 5

        front_sha1 levellord
        game_name
        Charon 5
        [Importer]
        hol_url [Importer]
        lemon_url thevoice
        platform
        Amiga
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Mindware
        thevoice
        screen1_sha1 manelcruz
        screen2_sha1 manelcruz
        screen3_sha1 manelcruz
        screen4_sha1 manelcruz
        screen5_sha1 manelcruz
        tags thevoice
        title_sha1 manelcruz
        year
        1988
        thevoice
        _type
        1
        [Janitor]
        __custom_cover
        Fanart cover for Charon 5
        levellord
        __link_name
        charon-5
        FrodeSolheim
        __long_description
        After an odd start the scenario for this game is fairly standard stuff. Board the mysterious intruder, which is called – surprise, surprise – Charon 5, get captured by aliens, become trapped in a tight corner, blast your way out. There are some almost superfluous trimmings such as repair of damaged airlocks and control circuitry, but they are really a euphemism for yet another scrolling shoot-'em-up. According to my juvenile psychologist I am supposed to be a superior thinker with quick reflexes. Clearly I am neither, judging by my progress so far. The circular ship, known as a HUMAN – Highly Usable Manoeuvrable Android – is viewed from above. It moves across a rather boring landscape, almost completely devoid of detail. Only occasionally do these channels open out into rooms where the nasties lurk. They generally look like small balls of cotton wool and are fast, evasive and can take several direct hits before they are destroyed. The consequence is that it is only too easy to get blown up within a few seconds of starting off. Unfortunately the methods of control needed to do this are very complicated and frustrating. You need balletic grace with the joystick. The most serious condemnation of Charon 5 is that it does not look like an Amiga program. It could easily be mistaken for a competent CPC or C64 offering. The plot is tired, the means of progressing beyond the first screen obscure, the graphics uninteresting and the colours dull.
        levellord
        52aae40b-4a5e-535d-b9c7-3cb3280184d2

        ADF, GameBase

        file_list
        [{"name": "Charon 5.adf", "sha1": "8aabcf140eaf41ac0e0f6c3e5abda9d56a43d514", "size": 901120}]
        [Importer]
        floppy_list
        Disk 1.adf: 8aabcf140eaf41ac0e0f6c3e5abda9d56a43d514
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        ae372ac8-1b1f-5eed-8637-36b30e93ee1e
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        tag_gamebase
        2.1
        [Importer]
        variant_name
        ADF, GameBase
        [Importer]
        x_name
        charon 5 Amiga, ADF, GameBase
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-01-18
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        63ee025e-e7f6-5cce-8520-30db0b401088

        WHDLoad, v1.0, 2685

        dh0_sha1
        71602ecf10b652ceee2d39a2b9bdfc3a778782e7
        [Importer]
        fast_memory
        8192
        [Importer]
        file_list
        [{"name": "DH0/Charon5/Charon5.Slave", "sha1": "88f2cbef0551c65cfb5733f9103b8efdef1d853f", "size": 772}, {"name": "DH0/Charon5/Manual", "sha1": "06059cabd5d4164aa25a93725be3e56ce41f1b3c", "size": 9548}, {"name": "DH0/Charon5/ReadMe", "sha1": "105a10cfe0454fdf33842432b9528bde4044f225", "size": 1909}, {"name": "DH0/Charon5/loader", "sha1": "f6917dd3e046330cc27b694cb279297622d7259a", "size": 266676}]
        [Importer]
        kickstart
        2.0+
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        ae372ac8-1b1f-5eed-8637-36b30e93ee1e
        thevoice
        platform
        Amiga Amiga
        [Importer]
        variant_name
        WHDLoad, v1.0, 2685
        [Importer]
        whdload_archive
        Charon5_v1.0_2685
        [Importer]
        whdload_args
        Charon5.Slave PRELOAD
        [Importer]
        x_name
        Charon5 (Amiga, WHDLoad, v1.0, 2685)
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image