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        61575093-f213-4f7b-858a-f2f78bf0b39c

        Nightshade

        description
        Nightshade Part 1: The Claws of Sutekh is an action-adventure video game. It was developed by Beam Software and published by Ultra Games in 1992. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game Shadowrun.
        jyanncorp
        developer
        Beam Software
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        front_sha1 jyanncorp
        game_name
        Nightshade
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        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
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        players
        1
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        publish
        1
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        publisher
        Ultra Games
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        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1992
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        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        The game takes place in a fictional urban city called Metro City. As the story unfolds, the city's local superhero named Vortex is outnumbered by gangs and killed. With the city's protector murdered, crime grows rapidly. Soon enough, the city's crime lords start fighting over control of the city, until a villain named Sutekh takes control, combining all the gangs into one. With the city completely overrun by Sutekh and the other crime lords (Rat King, Goliath, Lord Muck, and Ninja Mistress), it is soon devoured in crime. A vigilante named Mark (alias Nightshade) decides to step up and take the law into his own hands, vowing to rid Metro City of crime. Outside of the occasional violence, the game is actually somewhat light in tone (even Nightshade himself is constantly being called "Lampshade" by everybody) and rife with various popular culture references. The ending gives credit to people for the "bad jokes." The game had a unique feature; along with the action sequences and point-and-click game elements, there was a "popularity meter" that would go up or down as Nightshade performed good deeds well or poorly. Higher popularity meant greater recognition by everyday citizens of Metro City and allowed Nightshade access to more areas. The game also included fighting segments that required quick button responses. Instead of a save feature or extra lives, the villain Sutekh would throw Nightshade into a deathtrap. The first four traps each had a solution and Nightshade would escape back onto the streets of Metro City (minus some popularity points). The final one does not, and the player would have to start over from the beginning of the game. Additionally the game begins with Nightshade tied to a chair, next to which Sutekh has placed a small bomb. While technically not a deathtrap (the bomb, if not escaped on time, does not do lethal damage) this introduces the trap-escape/problem-solving element early on.
        jyanncorp
        e07427c4-f5d8-5480-ad3a-dfadfeee5417

        NES, USA

        file_list
        [{"name": "Nightshade (USA).nes", "sha1": "0a6bf1e319a9ee7b5b7ef3c3ba20a04c57bd8c89", "size": 524288}]
        [Importer]
        ines_header
        4e45531a102040000000000000000000
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        languages
        en
        thevoice
        nes_model
        ntsc
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        parent_uuid
        61575093-f213-4f7b-858a-f2f78bf0b39c
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
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        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Nightshade, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

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