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developer | Tim Stamper & Chris Stamper |
CPCMaster |
front_sha1 | de034385a2a0c4abd307ac661fb7fa9b6471c4cc 2350x3060 |
CPCMaster |
game_name | Gunfright |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
CPCMaster |
players | 1-2 (1) |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Ultimate Play The Game |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1986 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | 09d484ec635b2d7fa8835e81f63cbbf17f5fa1a7 2321x3060 |
CPCMaster |
__long_description | >How'de Pardners,
>NOW Y'ALL LISTEN UP. Seems we got ourselves a new Sheriff in town,
>reckons he gonna clear the town of the meanest and fastest Gun Totin'
>Bunch of Rootin' Tootin' Gun Slingers which ever hit the Wild West,
>goes by the name of Sheriff Quickdraw. Yes Siree.
>Meanwhile in the Sheriff's Office -
>TELEGRAM..........
>........WHOLE LODA BADDIES A WHOOPIN'
>AND WAILIN' HEADING STRAIGHT FER TOWN
>.........LOCK UP YER HOUSES.........
>..........BAR UP YER SHOPS..........
>...AND WAIT FOR THE SHERIFF TO CLEAR...
>......OUT THE MOBS......END......
>Sheriff Quickdraw springs into action and within the blink of an eye,
>is away on his trusty steed Panto.
>"Wha,eye jus' git on ma Horsey, rustle up thim tha Bunch of no good
>trouble Roosters and raad thim straight out a' Town, No Messin'.
>Acomin' in here, a wailin', a hollerin' a yellin', a robbin, an a
>shootin' aller these here fine friendly Town Kinsfolk.
>Ah gotta git some er that nee-or-mality restored to this here lil'ole
>Town.
>An' ah bes get ready beefer thim Gunslingers arrive, an ain't nobody
>gonna stand in ma way, Nooo Sir.
>Ahh just gonna git ma somma that amm-une-nee-shon an a'hm ready for
>thim baddies, as soon as they's hit town, Wha eye might even make ma
>self rich with alla thim big fat remards on offer"
>Dang-Nabbit, go git thim villans, Sheriff Quickdraw.
> -- <cite>Cassette cover</cite>
***Gunfright*** is a ZX Spectrum video game developed by Ultimate Play
The Game for U.S. Gold in 1986. The game makes use of the same
scrolling isometric projection engine used previously in Nightshade.
The player takes the role of sheriff in the town of Black Rock. Some
outlaws are headed into town and Sheriff Quickdraw needs to take them
down. Gunfright was released on the ZX Spectrum at the same time as
another wild west-themed title, Outlaws, for the Commodore 64.
***Gameplay***
Taking on the role of Sheriff Quickdraw, players must track down and
kill a band of outlaws who have arrived at, and are terrorising, the
town of Black Rock. The game begins with a short targeting sub-game,
in which vertically scrolling bags of money can be shot at using
crosshairs. This supplies the player with an initial sum of cash to
buy ammunition.
After this stage, the action mostly takes place within a scrolling 3D
environment, similar to that used in the earlier Ultimate release,
Nightshade. Streets and buildings are rendered isometrically, with
walls disappearing to outlines when the player enters a building or
walks behind a wall.
In this stage, the sheriff must locate the wanted outlaws one by one.
Once an outlaw has been found and shot (shooting the outlaw does not
kill him, but only initiates a duel), the action again shifts to the
targeting sub-game. This time, the player must try to shoot the
rapidly moving outlaw as quickly as possible. The player can either
wait for the outlaw to draw first, which is advisable in the early
stages, since he stops moving to do so and draws his gun slowly; or
the player can take the initiative and shoot first, which makes the
bandit draw as well. This latter strategy is necessary in the later
stages, since each outlaw is faster than the last. If the player
successfully shoots an outlaw, a bounty is paid (increasing with
every round), and a new outlaw enters the play environment.
During gameplay, players often encounter helpful townsfolk who will
point the way to outlaws. They need to be protected, and the player
has to pay a fine if any are shot by either bandits or the player
themselves (the latter is sometimes necessary to avoid losing a life).
Some outlaws are mounted on horseback and the player may have to
saddle up to pursue them. In a characteristically humorous touch,
players do this by using a pantomime horse.
Source:[Wikipedia](http://en.wikipedia.org/wiki/Gunfright) |
CPCMaster |
command | run"gun" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Gunfright (1985)(Ultimate Play The Game).dsk", "sha1": "30c8d92b5aea4c5b36120816caf0915a302260c3", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 30c8d92b5aea4c5b36120816caf0915a302260c3 |
[Importer] |
parent_uuid | 6016e0db-afa8-4198-b750-da273f683685 |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK |
[Importer] |
x_name | Gunfright (cpc, TOSEC, DSK, 1985, Ultimate Play The Game) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-06-14 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Gunfright (1985)(Ultimate Play The Game)[t +2].dsk", "sha1": "a04f216c88e726a35ceed2866eefd62d0ecffa88", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: a04f216c88e726a35ceed2866eefd62d0ecffa88 |
[Importer] |
parent_uuid | 6016e0db-afa8-4198-b750-da273f683685 |
[Importer] |
platform | cpc cpc |
[Importer] |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK, t +2 |
[Importer] |
x_name | Gunfright (cpc, TOSEC, DSK, 1985, Ultimate Play The Game, t +2) |
[Importer] |
_type | 2 |
[Importer] |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):