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description | CPCMaster | |
developer | Kevin J.M. Toms |
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front_sha1 | 942ba0147546d019f06855b168caf058c77696ca 1496x2368 |
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game_name | Software Star |
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languages | en |
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platform | cpc |
FrodeSolheim |
players | 1 |
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publish | 0 |
[Janitor] |
publisher | Addictive Games Ltd |
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wikipedia_url | CPCMaster | |
year | 1984 |
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_type | 1 |
[Janitor] |
__long_description | >SOFTWARE STAR is the NEW game from Kevin Toms, who designed the Software
>Classic - FOOTBALL MANAGER. SOFTWARE STAR allows you to try your hand at
>running a successful software company. You have to cope with staff
>problems, game launches, advertising, financial problems, and more
>while trying to product chart topping successful games. One other
>thing, SOFTWARE STAR has that gripping Addictive quality that all
>Kevin's games have!
> -- <cite>Cassette cover</cite>
***Software Star*** is a 1985 game released by Kevin Toms for the Amstrad CPC,
Commodore 64 and ZX Spectrum.
***Gameplay***
Essentially a text-based management game. The player's task is to manage
a software house, create new games, manage his publicity and make a
profit of £10000. Meanwhile, he must achieve the status of
"Software Star" for ten successive months.
Having a large portfolio of games has its advantages by increasing the
player's monthly sales. However, money must be spent on promoting aging
titles. Each game has its own quality rating, where the quality
increases with the amount of time spent on development. Managing
the productivity of the player's staff is also key to the game,
giving him a snapshot of the last six months. He could decide to
either discipline offer incentives or take no action.
There are four
sales regions where the player's products are sold. These regions are
ordered from one to four, depending on how much importance he gives
to them by consulting the sales from the previous month. Public
relations also needs tweaking by choosing Honesty or Hype. Each
decision has an effect on his company image. Finally, the player
will have to evaluate his potential market depending on the time
of year and decide how many advertising pages to buy. Markets are
larger around Christmas and New Year. It is then time to sit back
and look at the sales figures as the player's game enters the Top 20.
He is then given a sales break even figure and each game climbs the
chart if it sells well to the Number One spot.
At the end of the month the player views your monthly statement to check his progress and Stardom rating ranging from Nobody to Software Star. At the end of the year, the directors will check the player's progress. They will either fire him, raise the bar, or give him another chance.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Software_Star) |
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