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@jyanncorp this was just an example to show that quite many of the internet floating screenshots are scaled. if you take screenshots directly from mednafen sms come out 256x240 which is totally correct. and most fo them are 256x192 or 248x192 after cropping black borders as you have figured out.. these are what frode wants for openretro. if you make them on your own with mednafen it is all fine. and very wanted by openretro. and as i said. maybe smspower have some correct screens but many internet found screens are just scaled up to fit the "systems" videomodes. for example check like 99% of mobygames nes submissions. they are mostly scaled up to fit nes resulution. it is always better to do your own. this way you can be 100% sure they are good as you created them.
and yes, you do a very good job with tracking down all these better resolution covers and all the things you contribute to the different systems.
and for the screeshots, believe me before i created acceptable ones frode rejected several 100s of them. but over time is easy to learn how to create "good" ones for the different systems .
@thevoice I do screenshots with mednafen-1.24.1 for somes games and I get a 256x240 res screens After cropping I get a 248x192p image.for in-game and 256x192p for some title screen, (same as SMS Power ans same color pallet) I don't known how I can get a 200x150p res screen with mednasfen. I try with KEGA Fusion for non-working (like BTTF III, Ace of Ace) and I get the same sizes but the pallet is darker. The waste of time is maybe here or if I do something wrong, tell me. I try to do my best, how do you process ?
@jyanncorp here you can see why its a wast eof time to use internet found screens. check the size of your downloaded ones and compare with the ones taken with mednafen in 2018 .
PROBLEM: hangs in a black screen right after start. tested with mednafen 0.9.47 and 0.9.48.