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Tadaima Yuusha Boshuu-chuu TurboGrafx-CD

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        3127a2ee-4ebe-45be-b1ba-8b7f826ad450

        Tadaima Yuusha Boshuu-chuu

        developer
        HUMAN
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Tadaima Yuusha Boshuu-chuu
        [Importer]
        mobygames_url jyanncorp
        platform
        tgcd
        [Importer]
        players
        1 - 2 (1)
        thevoice
        publish
        1
        thevoice
        publisher
        HUMAN
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        year
        1993
        jyanncorp
        _refresh
        5
        [Importer]
        _type
        1
        [Importer]
        __back_sha1 jyanncorp
        __long_description
        Tadaima Yūsha Boshūchū is a semi-humorous title that incorporates elements of role-playing and strategy board game. The game is set in a medieval fantasy land populated by various races; when the country is overrun by demonic invaders, the king cowardly avoids responsibility and puts the task of liberating it into the hands of a group of heroes. Four players (human or AI-controlled) select their characters, each representing an exotic race, and take them on a quest to free the land. Navigation is done in a board game style; each of the players rolls dice, which determines the amount of moves the character can make. Characters belong to different classes and have unique attributes, abilities, hit and magic points, etc. In towns the characters can rest, purchase magic spells of various levels and elemental disciplines, buy items, and hire companions in bars. These companions also come in many varieties (magic users, monks, barbarians, etc.), and it is necessary to create a balanced party with spellcasters, healers and physically tough characters to prevail. Fields the characters land on may lead to random events such as stats and money increase, as well as battles. The latter are handled in traditional Japanese-style, turn-based RPG fashion, viewed from a Final Fantasy-like perspective. The player inputs commands (attack, magic, item, etc.) until the enemies are defeated, at which point battle spoils are acquired. Towns are often overrun by tougher enemies and can be liberated by vanquishing them. Should two player-controlled parties meet each other on the same field, they can opt to fight each other.
        jyanncorp
        595d534b-8233-528e-80f5-1becebbb15bb

        CUE, Japan

        cue_sheets
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        [Importer]
        file_list
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        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        3127a2ee-4ebe-45be-b1ba-8b7f826ad450
        [Importer]
        platform
        tgcd tgcd
        [Importer]
        tag_redump
        2021-05-17
        [Importer]
        variant_name
        CUE, Japan
        [Importer]
        x_name
        Tadaima Yuusha Boshuu-chuu, CUE, Japan, Redump
        [Importer]
        _refresh
        5
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-09-18
        [Importer]

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