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Kamen Rider Club Nintendo

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        54f1e688-9bcb-409a-95e0-5fc2ea472af0

        Kamen Rider Club

        description
        Kamen Rider Club: Gekitotsu Shocker Land is a both role-playing and action platform hybrid game set in the Kamen Rider sci-fi universe.
        jyanncorp
        developer
        TOSE
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Kamen Rider Club
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Bandai
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1988
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Based on the Kamen Rider tokusatsu anime and manga, Kamen Rider Club has the player control one of three masked heroes as they fight their way across this 2D side-scrolling platformer. It is yet another NES video game based on an anime license from Bandai, who used the then-recent 1987 Japanese TV series Kamen Rider Black to cash in on the name recognition. The game is largely a 2D platformer that scrolls from left to right, though there's optional underworld levels that can be found by falling down holes or lakes. The player character can only attack by punching downwards, requiring that the player be in the air directly above enemies to attack them. Should the player character collide with an enemy without hitting them, the screen changes to that of what appears to be an RPG, as the player and enemy's stats are displayed at the bottom of the screen. The goal of these sections is to alternately tap the two buttons in order to build a power gauge and then keep it powered-up with judicial tapping in order to force the opponent against the opposite wall, which kills them. The game then returns to the 2D platformer level, sans the enemy the player collided with.
        jyanncorp
        609362f6-985d-5dc3-8f94-23493f7d87a0

        NES, Japan

        file_list
        [{"name": "Kamen Rider Club (Japan).nes", "sha1": "1caa0da81a56c0fce9e5fac7315295ede0335c2f", "size": 262144}]
        [Importer]
        ines_header
        4e45531a081060400000000000000000
        [Importer]
        languages
        ja
        jyanncorp
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        54f1e688-9bcb-409a-95e0-5fc2ea472af0
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Kamen Rider Club, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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