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Clockwerx Super Nintendo

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        52c80843-556f-4d6b-8fff-91891f292d0c

        Clockwerx

        description
        A puzzle game in which players walk around clockwise or anti-clockwise around nodes and must reach the end by weaving through obstacles.
        jyanncorp
        developer
        Callisto Corporation / Axes Art Amuse
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Clockwerx
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        Spectrum Holobyte / Tokuma Shoten Publishing
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        ClockWerx is a puzzle game developed by Callisto Corporation for the Mac and PC in 1995. It was picked up and published by Japanese media company Tokuma Shoten for the Super Famicom, Sony PlayStation and Sega Saturn. All three console versions were released exclusively in Japan and were developed by Axes Art Amuse. The PlayStation and Sega Saturn versions include claymation cutscenes. The goal of the game is to navigate a screen full of nodes to reach a specific point. Along the way are various traps that have a fixed patrol around the screen. The player walks clockwise or anti-clockwise around each node, and can move to another at the moment when their head is touching the node in question. They can also switch direction. By using these two abilities, the player can move across each screen, carefully avoiding obstacles and reach the end. Tetris creator Alexey Pajitnov is featured prominently on the box art of the PC/Mac version and the title screens of the console versions. However, he had no involvement with the game's development.
        jyanncorp
        e00a4e7d-8db3-59c8-a34b-01ac4ee3cac5

        SFC, Japan

        file_list
        [{"name": "Clockwerx (Japan).sfc", "sha1": "652693214ebc0a1bbcae15396cde748a94324acb", "size": 524288}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        52c80843-556f-4d6b-8fff-91891f292d0c
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Clockwerx, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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