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front_sha1 | spinmaster | |
game_name | Mission Elevator |
[Importer] |
hol_url | [Importer] | |
lemon_url | thevoice | |
mobygames_url | thevoice | |
platform | Amiga |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Axxiom (micro-partner/MicroProse) / Euro Gold Starline (Softgold) |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1987 |
thevoice |
_type | 1 |
[Janitor] |
__link_name | mission-elevator |
FrodeSolheim |
__long_description | A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must diffuse it. Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases furniture can be used to your advantage. The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought. |
thevoice |
amiga_model | A1200 |
thevoice |
dh0_sha1 | fe04375ceae7e8af2cfe67c12512f80601efce18 |
[Importer] |
fast_memory | 8192 |
[Importer] |
file_list | [{"name": "DH0/MissionElevator/MissionElevator.Slave", "sha1": "ddd1352a9b28cc29fb50ccfafb211371c7dcb0f0", "size": 5160}, {"name": "DH0/MissionElevator/ReadMe", "sha1": "450342ac696726853d01c6845f342d02cc108c27", "size": 2617}, {"name": "DH0/MissionElevator/data/GetReady", "sha1": "01f1bbf49e0a4bc7de344b52f4173e442bbfdce5", "size": 16384}, {"name": "DH0/MissionElevator/data/devs/system-configuration", "sha1": "bc777358dd1e3ff87e2e4b819c194f7014c517db", "size": 232}, {"name": "DH0/MissionElevator/data/loader", "sha1": "e37ba80586df7a56d2caa663932d7fe928593032", "size": 10524}, {"name": "DH0/MissionElevator/data/mfrf", "sha1": "ee4eedb115f1b6c0dc9eb27bf1f3d2ea217e3da2", "size": 5664}, {"name": "DH0/MissionElevator/data/mission", "sha1": "e1e659ce0d1c88f752758425c0b257ca3e83525d", "size": 279376}, {"name": "DH0/MissionElevator/data/pic", "sha1": "82874e39cbcb5f71be5a4b92a9ec5ba0b5c00e61", "size": 40064}] |
[Importer] |
kickstart | 2.0+ |
[Importer] |
languages | en |
thevoice |
parent_uuid | 4ebb77fb-7082-5b79-85f5-0a250297a18c |
[Importer] |
platform | Amiga Amiga |
[Importer] |
variant_name | WHDLoad, v1.0, 1282 |
[Importer] |
variant_notice | There is a newer WHDLoad install available. |
mishRa |
whdload_archive | MissionElevator_v1.0_1282 |
[Importer] |
whdload_args | MissionElevator.slave PRELOAD |
[Importer] |
whdload_icon | MissionElevator/MissionElevator.info |
[Importer] |
whdload_url | [Importer] | |
whdload_version | [Importer] | |
x_name | MissionElevator (Amiga, WHDLoad, v1.0, 1282) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2019-04-22 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
dh0_sha1 | cd46e88e044542fd65ac8985323b34cfa24ea86b |
[Importer] |
fast_memory | 8192 |
[Importer] |
file_list | [{"name": "DH0/MissionElevator/MissionElevator.slave", "sha1": "f41594844f46d683c049ccb9ea33ccfaa6298c49", "size": 5172}, {"name": "DH0/MissionElevator/ReadMe", "sha1": "913c3d68cedc08af8b4c55605f8b4e3ad87c747a", "size": 2979}, {"name": "DH0/MissionElevator/data/GetReady", "sha1": "01f1bbf49e0a4bc7de344b52f4173e442bbfdce5", "size": 16384}, {"name": "DH0/MissionElevator/data/devs/system-configuration", "sha1": "bc777358dd1e3ff87e2e4b819c194f7014c517db", "size": 232}, {"name": "DH0/MissionElevator/data/loader", "sha1": "e37ba80586df7a56d2caa663932d7fe928593032", "size": 10524}, {"name": "DH0/MissionElevator/data/mfrf", "sha1": "ee4eedb115f1b6c0dc9eb27bf1f3d2ea217e3da2", "size": 5664}, {"name": "DH0/MissionElevator/data/mission", "sha1": "e1e659ce0d1c88f752758425c0b257ca3e83525d", "size": 279376}, {"name": "DH0/MissionElevator/data/pic", "sha1": "82874e39cbcb5f71be5a4b92a9ec5ba0b5c00e61", "size": 40064}] |
[Importer] |
kickstart | 2.0+ |
[Importer] |
languages | en |
thevoice |
parent_uuid | 4ebb77fb-7082-5b79-85f5-0a250297a18c |
FrodeSolheim |
platform | Amiga Amiga |
[Importer] |
variant_name | WHDLoad, v1.1, 1282 |
[Importer] |
whdload_archive | MissionElevator_v1.1_1282 |
[Importer] |
whdload_args | MissionElevator.slave PRELOAD |
[Importer] |
whdload_url | [Importer] | |
x_name | MissionElevator (Amiga, WHDLoad, v1.1, 1282) |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Mission Elevator.adf", "sha1": "55d2d4e1f6dbc4fcdb4ec63b7a3ae5af61b11c46", "size": 901120}] |
[Importer] |
floppy_list | Disk 1.adf: 55d2d4e1f6dbc4fcdb4ec63b7a3ae5af61b11c46 |
[Importer] |
languages | en |
thevoice |
parent_uuid | 4ebb77fb-7082-5b79-85f5-0a250297a18c |
[Importer] |
platform | Amiga Amiga |
[Importer] |
tag_gamebase | 2.1 |
[Importer] |
variant_name | ADF, GameBase |
[Importer] |
variant_notice | The strange sound and the frozen player while the sound happens is actually a bug. The Whdload variant have fixed it. |
thevoice |
x_name | mission elevator Amiga, ADF, GameBase |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-01-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):