Navigation:
This game entry is not "published" yet and will not appear in game browers by default! (Edit and set publish = 1)
Click on an image to upload and/or replace an image.
Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.
developer | Kevin J.M. Toms |
CPCMaster |
front_sha1 | 57963feeb489c5bafac591fb69d083f4644b1217 2376x3072 |
CPCMaster |
game_name | Football Manager |
[Importer] |
languages | en |
CPCMaster |
platform | cpc |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Addictive Games Ltd |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1984 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | d224977c28287bb46af402ece017592211cb2bc2 2362x3072 |
CPCMaster |
__long_description | ***Football Manager*** is a video game series published and developed by
Addictive Games, the label set up by the game's creator Kevin Toms.
The first game was released in 1982. It was then ported to most
home computers during the 1980s and spawned several sequels.
***Gameplay***
The game was written entirely in BASIC and, apart from the match
highlights on some versions, used only text displays and keyboard
entry. The player chooses a team and then must try to earn promotion
from the fourth to the first division (although the player can then keep
playing for as many seasons as they wish). The player also competes in
the FA Cup. While the team and player names are real, they are not
accurately represented so whichever team is selected, the player always
starts in the fourth division and their team is randomly populated with
players. Each player has a skill rating and an energy rating. Players
must be rested to renew their energy rating or if they become injured.
The players' skill and energy ratings also change at the end of the
season. The team has ratings of defence, midfield and attack
(the total skills of all defenders, midfielders or attackers selected),
energy (an average of all selected players) and morale
(which increases when the team wins and decreases when they lose).
The player can select their team to balance the skills based on the
opposing team's ratings (e.g. to increase the defence rating if the
opposition has a high attack rating).
As the match is played, the screen is updated if a goal is scored.
For versions with animated graphics highlights, attempts on goal are
shown in isometric 3D at either end of the pitch with a scoreboard
showing the current score. The player can not affect the game while
it is in progress.
The player must also balance finances. Weekly income and expenditure
is calculated and bank loans can be taken out. There is also a basic
player transfer system. Random players become available to buy which
the player can bid for. If the squad reaches the maximum of 16, no
players will be available to buy. The player can also list their own
players for sale and then accept or reject bids.
Game progress can be saved at any time. A customiser utility was
included with the game so players could rename the teams and players.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Football_Manager_(1982_video_game)) |
CPCMaster |
command | run"football" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Football Manager (1984)(Addictive Games).dsk", "sha1": "8402ecd574d8653cd8ad0fba69c5fd42f98d9e90", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 8402ecd574d8653cd8ad0fba69c5fd42f98d9e90 |
[Importer] |
parent_uuid | 4e7dbb8c-64e2-4158-b1a3-f7af8bc0e3ba |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK |
[Importer] |
x_name | Football Manager (cpc, TOSEC, DSK, 1984, Addictive Games) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-02-10 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):