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| developer | TAKARA |
thevoice |
| front_sha1 | thevoice | |
| game_name | Choro Q 2 |
[Importer] |
| longplay_url | thevoice | |
| platform | psx |
[Importer] |
| players | 1 - 2 (2) |
thevoice |
| publish | 1 |
thevoice |
| publisher | TAKARA |
thevoice |
| screen1_sha1 | thevoice | |
| screen2_sha1 | thevoice | |
| screen3_sha1 | thevoice | |
| screen4_sha1 | thevoice | |
| screen5_sha1 | thevoice | |
| tags | thevoice | |
| title_sha1 | thevoice | |
| wikipedia_url | thevoice | |
| year | 1997 |
thevoice |
| _type | 1 |
[Importer] |
| __back_sha1 | thevoice |
| cue_sheets | [{"data": "FILE \"Choro Q 2 (Japan) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Choro Q 2 (Japan) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Choro Q 2 (Japan) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Choro Q 2 (Japan).cue"}] |
[Importer] |
| file_list | [{"name": "Choro Q 2 (Japan) (Track 1).bin", "sha1": "6a2ee687f0f0247f796043aa79d623739f2491a1", "size": 445370016}, {"name": "Choro Q 2 (Japan) (Track 2).bin", "sha1": "e21dffc134c63d313d6561482a7695402c079ee5", "size": 47289312}, {"name": "Choro Q 2 (Japan) (Track 3).bin", "sha1": "4748eecf6f7c0c7a898a8da504e1331b5ed67252", "size": 58621248}] |
[Importer] |
| languages | [Importer] | |
| parent_uuid | 4d941ccd-a9ff-420c-bb45-3bd795d6e7c3 |
[Importer] |
| platform | psx psx |
[Importer] |
| psx_model | ntsc-j |
[Importer] |
| sbi_data | [Importer] | |
| tag_redump | 2021-05-19 |
[Importer] |
| variant_name | CUE, Japan |
[Importer] |
| x_name | Choro Q 2, CUE, Japan, Redump |
[Importer] |
| _type | 2 |
[Importer] |
| __imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):